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1fa2b7d2f5
In general, the client now has an acknowledgment system that will cause block changes made by the client to be reverted correctly. Essentially: The client enters a "prediction" stage, where any block changes made will have its old blockstate captured (this is referred to as "server state"). If you update blocks during this stage, the client will update this captured server state as long as they're still currently predicting. After prediction is done (via an ack packet) all captured blockstates are reverted to their captured server state. This means that if the server actually updated a block and send a block update packet, it's correctly set, while if a block wasn't updated on the server but WAS updated on the client (server state wasn't updated), that change will be reverted. It should be noted that this system does not yet support block entities, so those still need to be resynced when needed. I discovered this when noticing that blocks broken outside of the player's valid interaction distance are still properly reverted, even though the server doesn't send any block updates, only an ack packet.
32 lines
2.2 KiB
Diff
32 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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Update adjacent blocks of doors, double plants, pistons and beds
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when cancelling interaction.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
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// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
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player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
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+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
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+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.StructureBlock) {
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
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+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
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}
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+ // Paper end - extend Player Interact cancellation
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player.getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
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} else if (this.gameModeForPlayer == GameType.SPECTATOR) {
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