PaperMC/Spigot-API-Patches/0088-getPlayerUniqueId-API.patch
Aikar 3a70bed5f4
Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:13 -04:00

61 lines
2.1 KiB
Diff

From 7a5cdf865d3a693927a9f2c01082038f67eea707 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 22 Mar 2018 01:39:28 -0400
Subject: [PATCH] getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index 39e52986c..491c73832 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -427,6 +427,20 @@ public final class Bukkit {
return server.getPlayer(id);
}
+ // Paper start
+ /**
+ * Gets the unique ID of the player currently known as the specified player name
+ * In Offline Mode, will return an Offline UUID
+ *
+ * @param playerName the player name to look up the unique ID for
+ * @return A UUID, or null if that player name is not registered with Minecraft and the server is in online mode
+ */
+ @Nullable
+ public static UUID getPlayerUniqueId(String playerName) {
+ return server.getPlayerUniqueId(playerName);
+ }
+ // Paper end
+
/**
* Gets the plugin manager for interfacing with plugins.
*
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 64c78caf3..f75fe8b15 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -357,6 +357,18 @@ public interface Server extends PluginMessageRecipient {
*/
public Player getPlayer(UUID id);
+ // Paper start
+ /**
+ * Gets the unique ID of the player currently known as the specified player name
+ * In Offline Mode, will return an Offline UUID
+ *
+ * @param playerName the player name to look up the unique ID for
+ * @return A UUID, or null if that player name is not registered with Minecraft and the server is in online mode
+ */
+ @Nullable
+ public UUID getPlayerUniqueId(String playerName);
+ // Paper end
+
/**
* Gets the plugin manager for interfacing with plugins.
*
--
2.18.0