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2fa8efce9b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 82af5dc6 SPIGOT-7396: Add PlayerSignOpenEvent 3f0281ca SPIGOT-7063, PR-763: Add DragonBattle#initiateRespawn with custom EnderCrystals f83c8df4 PR-873: Add PlayerRecipeBookClickEvent 14560d39 SPIGOT-7435: Add TeleportCause#EXIT_BED 2cc6db92 SPIGOT-7422, PR-887: Add API to set sherds on decorated pots 36022f02 PR-883: Add ItemFactory#getSpawnEgg 12eb5c46 PR-881: Update Scoreboard Javadocs, remove explicit exception throwing f6d8d44a PR-882: Add modern time API methods to ban API 21a7b710 Upgrade some Maven plugins to reduce warnings 11fd1225 PR-886: Deprecate the SmithingRecipe constructor as it now does nothing dbd1761d SPIGOT-7406: Improve documentation for getDragonBattle CraftBukkit Changes: d548daac2 SPIGOT-7446: BlockState#update not updating a spawner's type to null 70e0bc050 SPIGOT-7447: Fix --forceUpgrade 6752f1d63 SPIGOT-7396: Add PlayerSignOpenEvent 847b4cad5 SPIGOT-7063, PR-1071: Add DragonBattle#initiateRespawn with custom EnderCrystals c335a555f PR-1212: Add PlayerRecipeBookClickEvent 4be756ecb SPIGOT-7445: Fix opening smithing inventory db70bd6ed SPIGOT-7441: Fix issue placing certain items in creative/op f7fa6d993 SPIGOT-7435: Add TeleportCause#EXIT_BED b435e8e8d SPIGOT-7349: Player#setDisplayName not working when message/format unmodified a2fafdd1d PR-1232: Re-add fix for player rotation 7cf863de1 PR-1233: Remove some old MC bug fixes now fixed in vanilla 08ec344ad Fix ChunkGenerator#generateCaves never being called 5daeb502a SPIGOT-7422, PR-1228: Add API to set sherds on decorated pots 52faa6b32 PR-1224: Add ItemFactory#getSpawnEgg 01cae71b7 SPIGOT-7429: Fix LEFT_CLICK_AIR not working for passable entities and spectators a94277a18 PR-1223: Remove non-existent scoreboard display name/prefix/suffix limits 36b107660 PR-1225: Add modern time API methods to ban API 59ead25bc Upgrade some Maven plugins to reduce warnings 202fc5c4e Increase outdated build delay ce545de57 SPIGOT-7398: TextDisplay#setInterpolationDuration incorrectly updates the line width Spigot Changes: b41c46db Rebuild patches 3374045a SPIGOT-7431: Fix EntityMountEvent returning opposite entities 0ca4eb66 Rebuild patches
91 lines
5.5 KiB
Diff
91 lines
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 25 Jun 2022 19:45:20 -0400
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Subject: [PATCH] Send block entities after destroy prediction
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Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
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block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 96fde7b84ce4d195d0c54deff71df9fcf8447979..6cc9c28032cafd15d884223a01208ce6f027c151 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -62,6 +62,8 @@ public class ServerPlayerGameMode {
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private BlockPos delayedDestroyPos;
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private int delayedTickStart;
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private int lastSentState;
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+ public boolean captureSentBlockEntities = false; // Paper
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+ public boolean capturedBlockEntity = false; // Paper
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public ServerPlayerGameMode(ServerPlayer player) {
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this.gameModeForPlayer = GameType.DEFAULT_MODE;
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@@ -188,10 +190,7 @@ public class ServerPlayerGameMode {
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this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
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this.debugLogging(pos, false, sequence, "may not interact");
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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// CraftBukkit end
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return;
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}
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@@ -207,10 +206,7 @@ public class ServerPlayerGameMode {
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// Paper end
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this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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// Update any tile entity data for this block
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- BlockEntity tileentity = this.level.getBlockEntity(pos);
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- if (tileentity != null) {
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- this.player.connection.send(tileentity.getUpdatePacket());
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- }
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+ capturedBlockEntity = true; // Paper - send block entity after predicting
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return;
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}
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// CraftBukkit end
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@@ -394,10 +390,12 @@ public class ServerPlayerGameMode {
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}
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// Update any tile entity data for this block
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+ if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api
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BlockEntity tileentity = this.level.getBlockEntity(pos);
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if (tileentity != null) {
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this.player.connection.send(tileentity.getUpdatePacket());
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}
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+ } else {capturedBlockEntity = true;} // Paper end
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 9a5ec7667b99ab271ff9824d3f250c11d5836ac3..11e37de9481d82bcc9de4aae82a04acd6659f869 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1859,8 +1859,28 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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return;
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}
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// Paper end - Don't allow digging in unloaded chunks
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.capturedBlockEntity = false;
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+ this.player.gameMode.captureSentBlockEntities = true;
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+ // Paper end - send block entities after prediction
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this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxBuildHeight(), packet.getSequence());
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this.player.connection.ackBlockChangesUpTo(packet.getSequence());
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+ // Paper start - send block entities after prediction
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+ this.player.gameMode.captureSentBlockEntities = false;
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+ // If a block entity was modified speedup the block change ack to avoid the block entity
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+ // being overriden.
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+ if (this.player.gameMode.capturedBlockEntity) {
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+ // manually tick
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+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
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+ this.player.connection.ackBlockChangesUpTo = -1;
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+
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+ this.player.gameMode.capturedBlockEntity = false;
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+ BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
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+ if (tileentity != null) {
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+ this.player.connection.send(tileentity.getUpdatePacket());
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+ }
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+ }
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+ // Paper end - send block entities after prediction
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return;
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default:
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throw new IllegalArgumentException("Invalid player action");
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