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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
121 lines
7 KiB
Diff
121 lines
7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 9 Jun 2020 03:33:03 -0400
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Subject: [PATCH] Add Plugin Tickets to API Chunk Methods
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Like previous versions, plugins loading chunks kept them loaded until
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they garbage collected to avoid constant spamming of chunk loads
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This adds tickets to a few more places so that they can be unloaded.
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Additionally, this drops their ticket level to BORDER so they wont be ticking
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so they will just sit inactive instead.
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Using .loadChunk to keep a chunk ticking was a horrible idea for upstream
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when we have TWO methods that are able to do that already in the API.
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Also reduce their collection count down to a maximum of 1 second. Barely
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anyone knows what chunk-gc is in bukkit.yml as its less relevant now, and
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since this wasn't spigot behavior, this is safe to mostly ignore (unless someone
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wants it to collect even faster, they can restore that setting back to 1 instead of 20+)
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Not adding it to .getType() though to keep behavior consistent with vanilla for performance reasons.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 262d550e739928fc5f203432138fdcaf6ccb8ddb..007b85cfda82d245ae336efc26aa38ad2f6d2c28 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -360,7 +360,7 @@ public final class CraftServer implements Server {
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this.overrideSpawnLimits();
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console.autosavePeriod = this.configuration.getInt("ticks-per.autosave");
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this.warningState = WarningState.value(this.configuration.getString("settings.deprecated-verbose"));
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- TicketType.PLUGIN.timeout = this.configuration.getInt("chunk-gc.period-in-ticks");
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+ TicketType.PLUGIN.timeout = Math.min(20, this.configuration.getInt("chunk-gc.period-in-ticks")); // Paper - cap plugin loads to 1 second
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this.minimumAPI = this.configuration.getString("settings.minimum-api");
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this.loadIcon();
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@@ -931,7 +931,7 @@ public final class CraftServer implements Server {
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this.console.setMotd(config.motd);
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this.overrideSpawnLimits();
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this.warningState = WarningState.value(this.configuration.getString("settings.deprecated-verbose"));
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- TicketType.PLUGIN.timeout = this.configuration.getInt("chunk-gc.period-in-ticks");
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+ TicketType.PLUGIN.timeout = Math.min(20, configuration.getInt("chunk-gc.period-in-ticks")); // Paper - cap plugin loads to 1 second
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this.minimumAPI = this.configuration.getString("settings.minimum-api");
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this.printSaveWarning = false;
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console.autosavePeriod = this.configuration.getInt("ticks-per.autosave");
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 414522b641cd866822c13a753cc623c463004fd6..d83ea6113d3f2f7aaeac6e09473282434ec2fc67 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -282,8 +282,21 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public Chunk getChunkAt(int x, int z) {
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- return this.world.getChunkSource().getChunk(x, z, true).bukkitChunk;
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+ // Paper start - add ticket to hold chunk for a little while longer if plugin accesses it
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+ net.minecraft.world.level.chunk.LevelChunk chunk = world.getChunkSource().getChunkAtIfLoadedImmediately(x, z);
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+ if (chunk == null) {
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+ addTicket(x, z);
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+ chunk = this.world.getChunkSource().getChunk(x, z, true);
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+ }
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+ return chunk.bukkitChunk;
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+ // Paper end
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+ }
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+
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+ // Paper start
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+ private void addTicket(int x, int z) {
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+ net.minecraft.server.MCUtil.MAIN_EXECUTOR.execute(() -> world.getChunkSource().addRegionTicket(TicketType.PLUGIN, new ChunkPos(x, z), 0, Unit.INSTANCE)); // Paper
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}
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+ // Paper end
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@Override
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public Chunk getChunkAt(Block block) {
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@@ -350,7 +363,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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public boolean unloadChunkRequest(int x, int z) {
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org.spigotmc.AsyncCatcher.catchOp("chunk unload"); // Spigot
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if (this.isChunkLoaded(x, z)) {
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- this.world.getChunkSource().removeRegionTicket(TicketType.PLUGIN, new ChunkPos(x, z), 1, Unit.INSTANCE);
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+ this.world.getChunkSource().removeRegionTicket(TicketType.PLUGIN, new ChunkPos(x, z), 0, Unit.INSTANCE); // Paper
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}
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return true;
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@@ -436,9 +449,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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org.spigotmc.AsyncCatcher.catchOp("chunk load"); // Spigot
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// Paper start - Optimize this method
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ChunkPos chunkPos = new ChunkPos(x, z);
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+ ChunkAccess immediate = world.getChunkSource().getChunkAtIfLoadedImmediately(x, z); // Paper
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+ if (immediate != null) return true; // Paper
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if (!generate) {
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- ChunkAccess immediate = world.getChunkSource().getChunkAtImmediately(x, z);
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+
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+ //IChunkAccess immediate = world.getChunkProvider().getChunkAtImmediately(x, z); // Paper
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if (immediate == null) {
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immediate = world.getChunkSource().chunkMap.getUnloadingChunk(x, z);
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}
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@@ -446,7 +462,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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if (!(immediate instanceof ImposterProtoChunk) && !(immediate instanceof net.minecraft.world.level.chunk.LevelChunk)) {
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return false; // not full status
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}
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- world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 1, Unit.INSTANCE);
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+ world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 0, Unit.INSTANCE); // Paper
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world.getChunk(x, z); // make sure we're at ticket level 32 or lower
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return true;
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}
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@@ -472,7 +488,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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// we do this so we do not re-read the chunk data on disk
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}
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- world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 1, Unit.INSTANCE);
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+ world.getChunkSource().addRegionTicket(TicketType.PLUGIN, chunkPos, 0, Unit.INSTANCE); // Paper
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world.getChunkSource().getChunk(x, z, ChunkStatus.FULL, true);
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return true;
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// Paper end
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@@ -2148,6 +2164,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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net.minecraft.server.ChunkSystem.scheduleChunkLoad(this.getHandle(), x, z, gen, ChunkStatus.FULL, true, priority, (c) -> {
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net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> {
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net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)c;
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+ if (chunk != null) addTicket(x, z); // Paper
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ret.complete(chunk == null ? null : chunk.getBukkitChunk());
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});
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});
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