PaperMC/patches/server/Async-command-map-building.patch

46 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -0,0 +0,0 @@ import net.minecraft.network.chat.ComponentUtils;
import net.minecraft.network.chat.HoverEvent;
import net.minecraft.network.chat.MutableComponent;
import net.minecraft.network.protocol.game.ClientboundCommandsPacket;
+import net.minecraft.server.MinecraftServer;
import net.minecraft.server.commands.AdvancementCommands;
import net.minecraft.server.commands.AttributeCommand;
import net.minecraft.server.commands.BanIpCommands;
@@ -0,0 +0,0 @@ public class Commands {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ net.minecraft.server.MCUtil.scheduleAsyncTask(() -> this.sendAsync(player));
+ }
+
+ private void sendAsync(ServerPlayer player) {
+ // Paper end - Async command map building
Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -0,0 +0,0 @@ public class Commands {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ MinecraftServer.getServer().execute(() -> {
+ runSync(player, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(ServerPlayer player, Collection<String> bukkit, RootCommandNode<SharedSuggestionProvider> rootcommandnode) {
+ // Paper end - Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);