PaperMC/paper-server/patches/sources/net/minecraft/world/item/ProjectileWeaponItem.java.patch
2020-10-07 12:04:01 -04:00

52 lines
2.7 KiB
Diff

--- a/net/minecraft/world/item/ProjectileWeaponItem.java
+++ b/net/minecraft/world/item/ProjectileWeaponItem.java
@@ -54,9 +54,25 @@
float f6 = f4 + f5 * (float) ((i + 1) / 2) * f3;
f5 = -f5;
- Projectile.spawnProjectile(this.createProjectile(world, shooter, stack, itemstack1, critical), world, itemstack1, (iprojectile) -> {
- this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target);
- });
+ // CraftBukkit start
+ Projectile iprojectile = this.createProjectile(world, shooter, stack, itemstack1, critical);
+ this.shootProjectile(shooter, iprojectile, i, speed, divergence, f6, target);
+
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, stack, itemstack1, iprojectile, hand, speed, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == iprojectile.getBukkitEntity()) {
+ if (Projectile.spawnProjectile(iprojectile, world, itemstack1).isRemoved()) {
+ if (shooter instanceof net.minecraft.server.level.ServerPlayer) {
+ ((net.minecraft.server.level.ServerPlayer) shooter).getBukkitEntity().updateInventory();
+ }
+ return;
+ }
+ }
+ // CraftBukkit end
stack.hurtAndBreak(this.getDurabilityUse(itemstack1), shooter, LivingEntity.getSlotForHand(hand));
if (stack.isEmpty()) {
break;
@@ -93,6 +109,11 @@
}
protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter) {
+ // Paper start
+ return draw(stack, projectileStack, shooter, true);
+ }
+ protected static List<ItemStack> draw(ItemStack stack, ItemStack projectileStack, LivingEntity shooter, boolean consume) {
+ // Paper end
if (projectileStack.isEmpty()) {
return List.of();
} else {
@@ -112,7 +133,7 @@
ItemStack itemstack2 = projectileStack.copy();
for (int k = 0; k < j; ++k) {
- ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0);
+ ItemStack itemstack3 = ProjectileWeaponItem.useAmmo(stack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume); // Paper
if (!itemstack3.isEmpty()) {
list.add(itemstack3);