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96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
31 lines
1.4 KiB
Diff
31 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TrollyLoki <trollyloki@gmail.com>
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Date: Wed, 11 Oct 2023 00:45:54 -0400
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Subject: [PATCH] Add API to get the collision shape of a block before it's
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placed
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diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
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index 31111cea5ffd018c3c011c1f3b8befbbd33db5e5..66903e0fa65052ede789a163dad723ba05a2cc8c 100644
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--- a/src/main/java/org/bukkit/block/data/BlockData.java
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+++ b/src/main/java/org/bukkit/block/data/BlockData.java
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@@ -204,6 +204,19 @@ public interface BlockData extends Cloneable {
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*/
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boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
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+ // Paper start
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+ /**
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+ * Calculates the collision shape this block data would have at a particular location.
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+ * <p>
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+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
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+ *
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+ * @param location the location to calculate the collision shape at
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+ *
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+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
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+ */
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+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
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+ // Paper end
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+
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/**
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* Gets the material that a player would use to place this block.
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* <p>
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