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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
27 lines
2.2 KiB
Diff
27 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 11 Jan 2020 21:50:56 -0800
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Subject: [PATCH] Optimise EntityGetter#getPlayerByUUID
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Use the PlayerList map instead of iterating over all players
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index ddff9f9f5322f62286f32161888e1b6a160fddfd..32117fe89ca946658a7d292b4a470736a09bfa62 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -336,6 +336,15 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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}
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// Paper end
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+ // Paper start - optimise getPlayerByUUID
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+ @Nullable
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+ @Override
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+ public Player getPlayerByUUID(UUID uuid) {
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+ final Player player = this.getServer().getPlayerList().getPlayer(uuid);
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+ return player != null && player.level() == this ? player : null;
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+ }
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+ // Paper end - optimise getPlayerByUUID
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+
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// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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super(iworlddataserver, resourcekey, minecraftserver.registryAccess(), worlddimension.type(), false, flag, i, minecraftserver.getMaxChainedNeighborUpdates(), gen, biomeProvider, env, spigotConfig -> minecraftserver.paperConfigurations.createWorldConfig(io.papermc.paper.configuration.PaperConfigurations.createWorldContextMap(convertable_conversionsession.levelDirectory.path(), iworlddataserver.getLevelName(), resourcekey.location(), spigotConfig, minecraftserver.registryAccess(), iworlddataserver.getGameRules()))); // Paper - create paper world configs
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