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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
75 lines
5.4 KiB
Diff
75 lines
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Mon, 3 Jul 2023 01:55:32 +0200
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Subject: [PATCH] Add hand to fish event for all player interactions
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 1f95234c0a1457050574aa0f6c4b2a8c91b1f272..5b49b11d2d88b33731df582b119ef7a680d862e9 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -487,7 +487,15 @@ public class FishingHook extends Projectile {
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@Override
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public void readAdditionalSaveData(CompoundTag nbt) {}
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+ // Paper start - Add hand parameter to PlayerFishEvent
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+ @Deprecated
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+ @io.papermc.paper.annotation.DoNotUse
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public int retrieve(ItemStack usedItem) {
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+ return this.retrieve(net.minecraft.world.InteractionHand.MAIN_HAND, usedItem);
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+ }
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+
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+ public int retrieve(net.minecraft.world.InteractionHand hand, ItemStack usedItem) {
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+ // Paper end - Add hand parameter to PlayerFishEvent
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net.minecraft.world.entity.player.Player entityhuman = this.getPlayerOwner();
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if (!this.level().isClientSide && entityhuman != null && !this.shouldStopFishing(entityhuman)) {
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@@ -495,7 +503,7 @@ public class FishingHook extends Projectile {
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if (this.hookedIn != null) {
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// CraftBukkit start
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- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), this.hookedIn.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_ENTITY);
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), this.hookedIn.getBukkitEntity(), (FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), PlayerFishEvent.State.CAUGHT_ENTITY); // Paper - Add hand parameter to PlayerFishEvent
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this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
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if (playerFishEvent.isCancelled()) {
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@@ -524,7 +532,7 @@ public class FishingHook extends Projectile {
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}
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// Paper end
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// CraftBukkit start
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- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null // Paper - Add hand parameter to PlayerFishEvent
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playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
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this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
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@@ -558,7 +566,7 @@ public class FishingHook extends Projectile {
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if (this.onGround()) {
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// CraftBukkit start
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- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.IN_GROUND);
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), PlayerFishEvent.State.IN_GROUND); // Paper - Add hand parameter to PlayerFishEvent
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this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
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if (playerFishEvent.isCancelled()) {
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@@ -569,7 +577,7 @@ public class FishingHook extends Projectile {
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}
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// CraftBukkit start
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if (i == 0) {
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- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.REEL_IN);
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(hand), PlayerFishEvent.State.REEL_IN); // Paper - Add hand parameter to PlayerFishEvent
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this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
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if (playerFishEvent.isCancelled()) {
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return 0;
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diff --git a/src/main/java/net/minecraft/world/item/FishingRodItem.java b/src/main/java/net/minecraft/world/item/FishingRodItem.java
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index 5a50f3391d73fe881b8219d9da05c1dc45533251..801a513d67637136a15307a98fc6bbec9d202b00 100644
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--- a/src/main/java/net/minecraft/world/item/FishingRodItem.java
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+++ b/src/main/java/net/minecraft/world/item/FishingRodItem.java
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@@ -31,7 +31,7 @@ public class FishingRodItem extends Item {
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if (user.fishing != null) {
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if (!world.isClientSide) {
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- int i = user.fishing.retrieve(itemstack);
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+ int i = user.fishing.retrieve(hand, itemstack); // Paper - Add hand parameter to PlayerFishEvent
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itemstack.hurtAndBreak(i, user, LivingEntity.getSlotForHand(hand));
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}
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