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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
170 lines
11 KiB
Diff
170 lines
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 2 Jul 2020 12:02:43 -0700
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Subject: [PATCH] Optimise collision checking in player move packet handling
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Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
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Feature patch
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e3458038d56b7133f991a5198db26398a299bf30..d7ac001d53a083e9881f2320eb7fd5dcbd20416e 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -577,7 +577,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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return;
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}
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- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
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d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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@@ -593,6 +593,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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double d11 = d7;
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d6 = d3 - entity.getX();
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@@ -606,15 +607,23 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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boolean flag2 = false;
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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- flag2 = true;
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+ flag2 = true; // Paper - diff on change, this should be moved wrongly
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ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
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}
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entity.absMoveTo(d3, d4, d5, f, f1);
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this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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- if (flag && (flag2 || !flag3)) {
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+ // Paper start - optimise out extra getCubes
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+ boolean teleportBack = flag2; // violating this is always a fail
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+ if (!teleportBack) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ AABB newBox = entity.getBoundingBox();
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+ if (didCollide || !oldBox.equals(newBox)) {
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+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ if (teleportBack) { // Paper end - optimise out extra getCubes
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entity.absMoveTo(d0, d1, d2, f, f1);
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this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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this.send(new ClientboundMoveVehiclePacket(entity));
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@@ -697,7 +706,32 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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private boolean noBlocksAround(Entity entity) {
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- return entity.level().getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
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+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
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+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
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+ int minX = Mth.floor(box.minX);
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+ int minY = Mth.floor(box.minY);
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+ int minZ = Mth.floor(box.minZ);
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+ int maxX = Mth.floor(box.maxX);
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+ int maxY = Mth.floor(box.maxY);
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+ int maxZ = Mth.floor(box.maxZ);
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+
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+ Level world = entity.level();
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+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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+
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+ for (int y = minY; y <= maxY; ++y) {
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+ for (int z = minZ; z <= maxZ; ++z) {
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+ for (int x = minX; x <= maxX; ++x) {
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+ pos.set(x, y, z);
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+ BlockState type = world.getBlockStateIfLoaded(pos);
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+ if (type != null && !type.isAir()) {
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+ return false;
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+ }
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+ }
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+ }
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+ }
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+
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+ return true;
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+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
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}
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@Override
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@@ -1398,7 +1432,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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}
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- AABB axisalignedbb = this.player.getBoundingBox();
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+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
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d6 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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d7 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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@@ -1440,6 +1474,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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// Paper start - prevent position desync
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if (this.awaitingPositionFromClient != null) {
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return; // ... thanks Mojang for letting move calls teleport across dimensions.
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@@ -1470,7 +1505,17 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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// Paper start - Add fail move event
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- boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && (movedWrongly && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2));
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+ // Paper start - optimise out extra getCubes
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+ boolean teleportBack = !this.player.noPhysics && !this.player.isSleeping() && movedWrongly;
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+ this.player.absMoveTo(d0, d1, d2, f, f1); // prevent desync by tping to the set position, dropped for unknown reasons by mojang
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+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
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+ AABB newBox = this.player.getBoundingBox();
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+ if (didCollide || !axisalignedbb.equals(newBox)) {
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+ // note: only call after setLocation, or else getBoundingBox is wrong
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+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
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+ } // else: no collision at all detected, why do we care?
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+ }
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+ // Paper end - optimise out extra getCubes
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if (teleportBack) {
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io.papermc.paper.event.player.PlayerFailMoveEvent event = fireFailMove(io.papermc.paper.event.player.PlayerFailMoveEvent.FailReason.CLIPPED_INTO_BLOCK,
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toX, toY, toZ, toYaw, toPitch, false);
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@@ -1594,7 +1639,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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private boolean updateAwaitingTeleport() {
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if (this.awaitingPositionFromClient != null) {
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- if (this.tickCount - this.awaitingTeleportTime > 20) {
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+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
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this.awaitingTeleportTime = this.tickCount;
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this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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}
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@@ -1607,6 +1652,33 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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}
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}
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+ // Paper start - optimise out extra getCubes
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+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
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+ final List<AABB> collisionsBB = new java.util.ArrayList<>();
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+ final List<VoxelShape> collisionsVoxel = new java.util.ArrayList<>();
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisions(
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+ world, entity, newBox, collisionsVoxel, collisionsBB,
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+ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS | ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
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+ null, null
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+ );
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+
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+ for (int i = 0, len = collisionsBB.size(); i < len; ++i) {
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+ final AABB box = collisionsBB.get(i);
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+ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
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+ return true;
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+ }
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+ }
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+
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+ for (int i = 0, len = collisionsVoxel.size(); i < len; ++i) {
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+ final VoxelShape voxel = collisionsVoxel.get(i);
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+ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, oldBox)) {
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+ // Paper end - optimise out extra getCubes
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private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box, double newX, double newY, double newZ) {
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AABB axisalignedbb1 = this.player.getBoundingBox().move(newX - this.player.getX(), newY - this.player.getY(), newZ - this.player.getZ());
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Iterable<VoxelShape> iterable = world.getCollisions(this.player, axisalignedbb1.deflate(9.999999747378752E-6D));
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