High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
Find a file
2014-06-28 17:38:47 -05:00
Bukkit@8c8f7f0ded More upstream merge 2014-06-27 12:29:32 -05:00
Bukkit-Patches Apply our patches over Spigot-Server and Spigot-API directly 2014-06-24 07:21:58 -05:00
CraftBukkit@fbb30eee31 More upstream merge 2014-06-27 12:29:32 -05:00
CraftBukkit-Patches Revert "Remove 0017 - potentially causing issues on respawn with plugins" 2014-06-28 17:38:47 -05:00
MinecraftRelocate Upstream merge 2014-06-26 15:07:23 -05:00
.gitignore Upstream merge 2014-06-26 15:07:23 -05:00
.gitmodules Apply our patches over Spigot-Server and Spigot-API directly 2014-06-24 07:21:58 -05:00
.travis.yml Add more Java versions to Travis 2014-03-20 20:15:36 +11:00
applyPatches.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
pom.xml Upstream merge 2014-06-26 15:07:23 -05:00
README.md Fix travis-ci links 2013-08-19 22:21:12 +02:00
rebuildPatches.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
upstreamMerge.sh Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install