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dd11ef8441
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention 5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals 53729d12 Remove spurious ApiStatus.Internal annotation b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent 7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values CraftBukkit Changes: 403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT 812761660 Increase outdated build delay bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals 2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly aceddcd0b SPIGOT-7820: Enum changes - duplicate method name a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false 8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent 082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values 66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage Spigot Changes: 5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
77 lines
3.4 KiB
Diff
77 lines
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 23:01:33 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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== AT ==
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public net.minecraft.world.entity.player.Inventory compartments
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index afed961e6714abc1a1709d12973cbfae40b950fa..bac135546695ff575fc32be3ababea5fb9f31d01 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -897,6 +897,46 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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});
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}
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+ // Paper start - PlayerDeathEvent#getItemsToKeep
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+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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+ if (inv == null) {
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+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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+ if (!itemsToKeep.isEmpty()) {
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+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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+ event.getEntity().getInventory().addItem(itemStack);
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+ }
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+ }
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+
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+ return;
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+ }
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+
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+ for (int i = 0; i < inv.size(); ++i) {
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+ ItemStack item = inv.get(i);
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+ if (EnchantmentHelper.has(item, EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP) || itemsToKeep.isEmpty() || item.isEmpty()) {
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+ inv.set(i, ItemStack.EMPTY);
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+ continue;
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+ }
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+
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+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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+ boolean keep = false;
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+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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+ while (iterator.hasNext()) {
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+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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+ if (bukkitStack.equals(itemStack)) {
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+ iterator.remove();
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+ keep = true;
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+ break;
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+ }
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+ }
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+
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+ if (!keep) {
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+ inv.set(i, ItemStack.EMPTY);
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+ }
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+ }
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+ }
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+ // Paper end - PlayerDeathEvent#getItemsToKeep
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+
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@Override
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public void die(DamageSource damageSource) {
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// this.gameEvent(GameEvent.ENTITY_DIE); // Paper - move below event cancellation check
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@@ -981,7 +1021,12 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.dropExperience(damageSource.getEntity());
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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- this.getInventory().clearContent();
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+ // Paper start - PlayerDeathEvent#getItemsToKeep
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+ for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
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+ processKeep(event, inv);
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+ }
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+ processKeep(event, null);
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+ // Paper end - PlayerDeathEvent#getItemsToKeep
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}
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this.setCamera(this); // Remove spectated target
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