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19a620213f
This is a lot but basically adds a method to disable the dropping of experience and drops experience by default. This way things that require XP to be dropped manually (via modification), they can drop XP themselves when needed but without touching anywhere else that may drop xp. It should be noted this causes breakNaturally() to now drop experience.
30 lines
1.7 KiB
Diff
30 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 6 Apr 2019 10:16:48 -0400
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Subject: [PATCH] Optimize Captured TileEntity Lookup
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upstream was doing a containsKey/get pattern, and always doing it at that.
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that scenario is only even valid if were in the middle of a block place.
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Optimize to check if the captured list even has values in it, and also to
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just do a get call since the value can never be null.
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index be016a6fb0fcf1dfbce3fe6aca1085fbe883abdb..fdcc6666aa9100ddcf0d23a19bcd1dda29510d3e 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -998,9 +998,12 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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@Nullable
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public BlockEntity getBlockEntity(BlockPos blockposition, boolean validate) {
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- if (this.capturedTileEntities.containsKey(blockposition)) {
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- return this.capturedTileEntities.get(blockposition);
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+ // Paper start - Optimize capturedTileEntities lookup
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+ net.minecraft.world.level.block.entity.BlockEntity blockEntity;
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+ if (!this.capturedTileEntities.isEmpty() && (blockEntity = this.capturedTileEntities.get(blockposition)) != null) {
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+ return blockEntity;
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}
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+ // Paper end
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// CraftBukkit end
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return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && !io.papermc.paper.util.TickThread.isTickThread() ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE)); // Paper - rewrite chunk system
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}
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