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1281f4f552
This has been done to ensure that the shifts are not used until the world object is being constructed, which is before the global configuration is initialised. There also isn't any reason for these shifts to be global anyways.
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 15 Jun 2022 21:52:57 -0400
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Subject: [PATCH] Prevent empty items from being added to world
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The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
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Just simply prevent them from being added to the world instead.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 8587f35706daf5a317035d0f7acee0b350984aab..289b482e1e3e5824c4deadee89e39b2617f5068e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1588,6 +1588,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
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return false;
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} else {
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+ if (entity instanceof net.minecraft.world.entity.item.ItemEntity itemEntity && itemEntity.getItem().isEmpty()) return false; // Paper - Prevent empty items from being added
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// Paper start - capture all item additions to the world
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if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
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captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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