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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
45 lines
No EOL
2.3 KiB
Diff
45 lines
No EOL
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 15:12:22 -0400
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Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
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Can set a much shorter despawn rate for arrows that players can not pick up.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index c2845266e2..795545245a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void allowLeashingUndeadHorse() {
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allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
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}
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+
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+ public int nonPlayerArrowDespawnRate = -1;
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+ public int creativeArrowDespawnRate = -1;
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+ private void nonPlayerArrowDespawnRate() {
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+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
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+ if (nonPlayerArrowDespawnRate == -1) {
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+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
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+ }
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+ creativeArrowDespawnRate = getInt("creative-arrow-despawn-rate", -1);
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+ if (creativeArrowDespawnRate == -1) {
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+ creativeArrowDespawnRate = spigotConfig.arrowDespawnRate;
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+ }
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+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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+ log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index b0f93d9cf5..74cf2ab68a 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -0,0 +0,0 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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protected void f() {
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++this.despawnCounter;
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- if (this.despawnCounter >= world.spigotConfig.arrowDespawnRate) { // Spigot
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+ if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : world.spigotConfig.arrowDespawnRate))) { // Spigot // Paper
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this.die();
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}
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--
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