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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
66 lines
No EOL
3.2 KiB
Diff
66 lines
No EOL
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 8 Aug 2018 16:33:21 -0600
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Subject: [PATCH] Configurable speed for water flowing over lava
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fec0a7cc36..4b4223a9fa 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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}
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}
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+ public int waterOverLavaFlowSpeed;
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+ private void waterOverLavaFlowSpeed() {
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+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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+ }
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+
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public enum DuplicateUUIDMode {
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SAFE_REGEN, REGEN, DELETE, NOTHING, WARN
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
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index 5346eaa348..ec77cbd57e 100644
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--- a/src/main/java/net/minecraft/server/BlockFluids.java
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+++ b/src/main/java/net/minecraft/server/BlockFluids.java
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@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
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public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
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+ public int getFlowSpeed(World world, BlockPosition blockposition) {
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+ if (this.material == Material.WATER) {
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+ if (
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+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
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+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
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+ ) {
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+ return world.paperConfig.waterOverLavaFlowSpeed;
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+ }
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+ }
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+ return this.a(world);
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+ }
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+ // Paper end
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+
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public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
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if (iblockdata.s().d() || iblockdata1.s().d()) {
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generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
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@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
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public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) {
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if (this.a(world, blockposition, iblockdata)) {
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- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
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+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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--
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