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265ac2bbb1
light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
42 lines
No EOL
1.9 KiB
Diff
42 lines
No EOL
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Hugo Manrique <hugmanrique@gmail.com>
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Date: Mon, 23 Jul 2018 12:57:39 +0200
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1bfa9ad567..4a89d8bedb 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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}
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}
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+ public boolean armorStandEntityLookups = true;
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+ private void armorStandEntityLookups() {
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+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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+ }
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+
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public int maxCollisionsPerEntity;
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private void maxEntityCollision() {
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maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 956eabd7dc..6605449a8b 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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}
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+ // Paper start - Prevent armor stands from doing entity lookups
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+ @Override
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+ public boolean getCubes(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
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+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return false;
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+ return GeneratorAccess.super.getCubes(entity, axisAlignedBB);
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+ }
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+ // Paper end
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+
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public boolean a(AxisAlignedBB axisalignedbb) {
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int i = MathHelper.floor(axisalignedbb.a);
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int j = MathHelper.f(axisalignedbb.d);
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--
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