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When the server is stopping, the default execution handler method will throw a RejectedExecutionException in order to prevent further execution, this causes us to lose the actual kick reason. To mitigate this, we'll use a seperate marked class in order to gracefully ignore these. |
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.. | ||
bossevents | ||
commands | ||
dedicated | ||
gui | ||
level | ||
network | ||
packs | ||
players | ||
rcon | ||
Bootstrap.java.patch | ||
Main.java.patch | ||
MinecraftServer.java.patch | ||
PlayerAdvancements.java.patch | ||
ReloadableServerRegistries.java.patch | ||
ServerAdvancementManager.java.patch | ||
ServerFunctionManager.java.patch | ||
ServerScoreboard.java.patch | ||
ServerTickRateManager.java.patch | ||
Services.java.patch |