mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-30 16:19:03 +01:00
54 lines
3.2 KiB
Diff
54 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Lucavon <lucavonlp@gmail.com>
|
|
Date: Tue, 23 Jul 2019 20:29:20 -0500
|
|
Subject: [PATCH] Configurable projectile relative velocity
|
|
|
|
This patch adds an option "disable relative projectile velocity", which, when
|
|
enabled, will cause projectiles to ignore the shooter's current velocity,
|
|
like they did in Minecraft 1.8 and prior.
|
|
If a player is falling, for example, their shooting range will be drastically
|
|
reduced, as a downwards velocity is applied to the projectile. This prevents
|
|
players from saving themselves from falling off floating islands, for example,
|
|
as a thrown ender pearl will not make it back to the island, while it would
|
|
have in 1.8.
|
|
|
|
While this could easily be done with plugins, too, there are multiple problems:
|
|
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
|
|
from the projectile's velocity, the projectile's velocity would be different.
|
|
As there's no way to detect whether the projectile's velocity has already been
|
|
adjusted to ignore the player's velocity, plugins can't not do it if it's not
|
|
necessary.
|
|
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
|
|
using an elytra. Checking for those inconsistencies is possible, but not as
|
|
efficient as just not applying the velocity in the first place.
|
|
P3) Solutions for 1) and especially 2) might not be future-proof, while this
|
|
server-internal fix makes this change future-proof.
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 98f81bc3277096493ff0a942361bf79525000431..b230c79a830375a1d3b9262620f51039c30102ce 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -473,5 +473,10 @@ public class PaperWorldConfig {
|
|
log("Using improved mob spawn limits (Only Natural Spawns impact spawn limits for more natural spawns)");
|
|
}
|
|
}
|
|
+
|
|
+ public boolean disableRelativeProjectileVelocity;
|
|
+ private void disableRelativeProjectileVelocity() {
|
|
+ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
|
|
+ }
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
index 7837fb0419c94731eba618e903353ddc047bbed6..ccaa97956e40c6a79371d813719f65687991ec5b 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
|
|
@@ -161,7 +161,7 @@ public abstract class Projectile extends Entity {
|
|
this.shoot((double) f5, (double) f6, (double) f7, speed, divergence);
|
|
Vec3 vec3d = shooter.getDeltaMovement();
|
|
|
|
- this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.isOnGround() ? 0.0D : vec3d.y, vec3d.z));
|
|
+ if (!shooter.level.paperConfig.disableRelativeProjectileVelocity) this.setDeltaMovement(this.getDeltaMovement().add(vec3d.x, shooter.isOnGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
|
|
}
|
|
|
|
// CraftBukkit start - call projectile hit event
|