PaperMC/Spigot-Server-Patches/0379-Optimize-Captured-TileEntity-Lookup.patch
Zach Brown dafc3dbcd5
Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit aba2aaaf..949124e0:
  > SPIGOT-5121: Method to set PierceLevel of arrows

--- work/CraftBukkit
Submodule work/CraftBukkit c6997924..bf329334:
  > SPIGOT-5133: Throwing items into secondary end world portal causes crash
  > SPIGOT-5121: Method to set PierceLevel of arrows
  > SPIGOT-5122: Skip world#notify if sign has no world.
  > SPIGOT-5105: The EntityTag nbt tag disappears from preset armor_stand items.
  > SPIGOT-5106: Config option to prevent plugins with incompatible API's from loading

--- work/Spigot
Submodule work/Spigot 595711b0..935adb34:
  > SPIGOT-5088: Additional growth modifiers
2019-07-01 23:51:06 -05:00

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Diff

From 96e37fe923fb5a9887e0d89eac3259ebff2ece30 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 6 Apr 2019 10:16:48 -0400
Subject: [PATCH] Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.
Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index f1552f23e..ef080f957 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1087,12 +1087,13 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
return null;
} else {
// CraftBukkit start
- if (capturedTileEntities.containsKey(blockposition)) {
- return capturedTileEntities.get(blockposition);
+ TileEntity tileentity = null; // Paper
+ if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper
+ return tileentity; // Paper
}
// CraftBukkit end
- TileEntity tileentity = null;
+ //TileEntity tileentity = null; // Paper - move up
if (this.tickingTileEntities) {
tileentity = this.B(blockposition);
--
2.22.0