PaperMC/patches/server/Don-t-move-existing-players-to-world-spawn.patch
Jake Potrebic 27c46717f6 405
2024-04-23 23:44:48 -07:00

48 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
this.server = server;
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
- this.fudgeSpawnLocation(world);
+ // this.fudgeSpawnLocation(world); // Paper - Don't move existing players to world spawn
this.updateOptions(clientOptions);
this.object = null;
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
position = Vec3.atCenterOf(world.getSharedSpawnPos());
}
this.setLevel(world);
- this.setPos(position);
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (optional.isEmpty()) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn
}
// Paper end - Entity#getEntitySpawnReason
player.setServerLevel(worldserver1);