PaperMC/patches/server/0864-Configure-sniffer-egg-hatch-time.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

28 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Tue, 27 Jun 2023 13:26:06 +0200
Subject: [PATCH] Configure sniffer egg hatch time
diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
index c6b7cfd78bc0c4cb64eada507876c293541890f4..ec04fcc23c86d34a6dc1eaadda7f9d876f3d8ffe 100644
--- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java
@@ -63,7 +63,7 @@ public class SnifferEggBlock extends Block {
// Paper start - Call BlockFadeEvent
private void rescheduleTick(ServerLevel world, BlockPos pos) {
- int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS;
+ int baseDelay = hatchBoost(world, pos) ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper - Configure sniffer egg hatch time
world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS));
// reschedule to avoid being stuck here and behave like the other calls (see #onPlace)
}
@@ -105,7 +105,7 @@ public class SnifferEggBlock extends Block {
world.levelEvent(3009, pos, 0);
}
- int i = bl ? 12000 : 24000;
+ int i = bl ? world.paperConfig().entities.sniffer.boostedHatchTime.or(BOOSTED_HATCH_TIME_TICKS) : world.paperConfig().entities.sniffer.hatchTime.or(REGULAR_HATCH_TIME_TICKS); // Paper
int j = i / 3;
world.gameEvent(GameEvent.BLOCK_PLACE, pos, GameEvent.Context.of(state));
world.scheduleTick(pos, this, j + world.random.nextInt(300));