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64828f3a60
Using an unbound LinkedBlockingQueue means you *have* to set core and max core thread pool size the same, as they will never go above the minimum pool size by just passing them through. So this fixes the async command executor pool to actually use 2 threads, and also cleans up other usage to be explicitly "fixed" thread pool sizes, and splits off one more in Minecraft's Util class
44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Tue, 18 Jun 2024 12:43:06 -0700
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Subject: [PATCH] Fix CraftWorld#isChunkGenerated
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The upstream implementation is returning true for non-full chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 696152286a4d16fa51a23ff6e15fb297f3476007..8f234b46c24a0ae08aa5f8190c5b27e1f62dfbab 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -397,11 +397,28 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public boolean isChunkGenerated(int x, int z) {
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- try {
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- return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)).get().isPresent();
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- } catch (InterruptedException | ExecutionException ex) {
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- throw new RuntimeException(ex);
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+ // Paper start - Fix this method
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+ if (!Bukkit.isPrimaryThread()) {
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+ return java.util.concurrent.CompletableFuture.supplyAsync(() -> {
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+ return CraftWorld.this.isChunkGenerated(x, z);
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+ }, world.getChunkSource().mainThreadProcessor).join();
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+ }
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+ ChunkAccess chunk = world.getChunkSource().getChunkAtImmediately(x, z);
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+ if (chunk != null) {
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+ return chunk instanceof ImposterProtoChunk || chunk instanceof net.minecraft.world.level.chunk.LevelChunk;
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}
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+ final java.util.concurrent.CompletableFuture<ChunkAccess> future = new java.util.concurrent.CompletableFuture<>();
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+ ca.spottedleaf.moonrise.common.util.ChunkSystem.scheduleChunkLoad(
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+ this.world, x, z, false, ChunkStatus.EMPTY, true, ca.spottedleaf.concurrentutil.util.Priority.NORMAL, future::complete
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+ );
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+ world.getChunkSource().mainThreadProcessor.managedBlock(future::isDone);
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+ return future.thenApply(c -> {
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+ if (c != null) {
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+ return c.getPersistedStatus() == ChunkStatus.FULL;
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+ }
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+ return false;
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+ }).join();
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+ // Paper end - Fix this method
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}
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@Override
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