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This is now default vanilla behavior Fixes #3644
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BrodyBeckwith <brody@beckwith.dev>
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Date: Tue, 14 Jan 2020 17:49:03 -0500
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Subject: [PATCH] Optimize call to getFluid for explosions
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 1b738260fb06446713ceab159eb7fa3df70fb611..22a19e761fdec68cc9405988b977021a8b6398eb 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -124,7 +124,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPosition blockposition = new BlockPosition(d4, d5, d6);
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IBlockData iblockdata = this.world.getType(blockposition);
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- Fluid fluid = this.world.getFluid(blockposition);
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+ Fluid fluid = iblockdata.getFluid(); // Paper
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Optional<Float> optional = this.k.a(this, this.world, blockposition, iblockdata, fluid);
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if (optional.isPresent()) {
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