mirror of
https://github.com/PaperMC/Paper.git
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2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
264 lines
18 KiB
Diff
264 lines
18 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 13 Jan 2022 23:05:53 -0800
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Subject: [PATCH] Add missing structure set seed configs
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The 4 missing structure set seed configs are strongholds, mineshafts,
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buried treasure, and ancient cities.
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Strongholds use a ring placement scheme which isn't random so they
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utilize the world seed by default, this adds a config to override it
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for just generating the ring positions.
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Mineshafts and Buried Treasure structure sets are special cases
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where the "salt" that can be defined for them via datapacks has 0
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effect because the difference between the spacing and separation is 1
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which is used as the upper bound in the random with salt. So the random
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always returns the same int (0) so the salt has no effect. This adds
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seeds/salts to the frequency reducer which has a similar effect.
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Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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index 31955f62253feb111239247c4f8c2215b3080c1d..42ecfc1237bfc724dc9134a6a8bae3670251449e 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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@@ -568,7 +568,7 @@ public abstract class ChunkGenerator {
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}
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}
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- if (structureplacement.isStructureChunk(placementCalculator, chunkcoordintpair.x, chunkcoordintpair.z)) {
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+ if (structureplacement.isStructureChunk(placementCalculator, chunkcoordintpair.x, chunkcoordintpair.z, structureplacement instanceof net.minecraft.world.level.chunk.ChunkGeneratorStructureState.KeyedRandomSpreadStructurePlacement keyed ? keyed.key : null)) { // Paper - add missing structure set configs
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if (list.size() == 1) {
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this.tryGenerateStructure((StructureSet.StructureSelectionEntry) list.get(0), structureAccessor, registryManager, randomstate, structureTemplateManager, placementCalculator.getLevelSeed(), chunk, chunkcoordintpair, sectionposition);
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} else {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
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index a310bfbf0d08187375ea17f4b04b276a0b7d0b9f..51a05900d02dc116ea215730713cd2cf2a4f1c23 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGeneratorStructureState.java
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@@ -50,13 +50,14 @@ public class ChunkGeneratorStructureState {
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private final Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>> ringPositions = new Object2ObjectArrayMap();
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private boolean hasGeneratedPositions;
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private final List<Holder<StructureSet>> possibleStructureSets;
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+ public final SpigotWorldConfig conf; // Paper
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public static ChunkGeneratorStructureState createForFlat(RandomState randomstate, long i, BiomeSource worldchunkmanager, Stream<Holder<StructureSet>> stream, SpigotWorldConfig conf) { // Spigot
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List<Holder<StructureSet>> list = stream.filter((holder) -> {
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return ChunkGeneratorStructureState.hasBiomesForStructureSet((StructureSet) holder.value(), worldchunkmanager);
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}).toList();
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- return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, 0L, ChunkGeneratorStructureState.injectSpigot(list, conf)); // Spigot
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+ return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, 0L, ChunkGeneratorStructureState.injectSpigot(list, conf), conf); // Spigot
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}
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public static ChunkGeneratorStructureState createForNormal(RandomState randomstate, long i, BiomeSource worldchunkmanager, HolderLookup<StructureSet> holderlookup, SpigotWorldConfig conf) { // Spigot
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@@ -64,14 +65,24 @@ public class ChunkGeneratorStructureState {
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return ChunkGeneratorStructureState.hasBiomesForStructureSet((StructureSet) holder_c.value(), worldchunkmanager);
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}).collect(Collectors.toUnmodifiableList());
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- return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, i, ChunkGeneratorStructureState.injectSpigot(list, conf)); // Spigot
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+ return new ChunkGeneratorStructureState(randomstate, worldchunkmanager, i, i, ChunkGeneratorStructureState.injectSpigot(list, conf), conf); // Spigot
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}
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+ // Paper start - horrible hack because spigot creates a ton of direct Holders which lose track of the identifying key
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+ public static final class KeyedRandomSpreadStructurePlacement extends RandomSpreadStructurePlacement {
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+ public final net.minecraft.resources.ResourceKey<StructureSet> key;
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+ public KeyedRandomSpreadStructurePlacement(net.minecraft.resources.ResourceKey<StructureSet> key, net.minecraft.core.Vec3i locateOffset, FrequencyReductionMethod frequencyReductionMethod, float frequency, int salt, java.util.Optional<StructurePlacement.ExclusionZone> exclusionZone, int spacing, int separation, net.minecraft.world.level.levelgen.structure.placement.RandomSpreadType spreadType) {
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+ super(locateOffset, frequencyReductionMethod, frequency, salt, exclusionZone, spacing, separation, spreadType);
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+ this.key = key;
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+ }
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+ }
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+ // Paper end
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// Spigot start
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private static List<Holder<StructureSet>> injectSpigot(List<Holder<StructureSet>> list, SpigotWorldConfig conf) {
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return list.stream().map((holder) -> {
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StructureSet structureset = holder.value();
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- if (structureset.placement() instanceof RandomSpreadStructurePlacement randomConfig) {
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+ final Holder<StructureSet> newHolder; // Paper
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+ if (structureset.placement() instanceof RandomSpreadStructurePlacement randomConfig && holder.unwrapKey().orElseThrow().location().getNamespace().equals(net.minecraft.resources.ResourceLocation.DEFAULT_NAMESPACE)) { // Paper - check namespace cause datapacks could add structure sets with the same path
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String name = holder.unwrapKey().orElseThrow().location().getPath();
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int seed = randomConfig.salt;
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@@ -118,11 +129,21 @@ public class ChunkGeneratorStructureState {
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case "villages":
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seed = conf.villageSeed;
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break;
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+ // Paper start
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+ case "ancient_cities":
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+ seed = conf.ancientCitySeed;
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+ break;
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+ // Paper end
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}
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- structureset = new StructureSet(structureset.structures(), new RandomSpreadStructurePlacement(randomConfig.locateOffset, randomConfig.frequencyReductionMethod, randomConfig.frequency, seed, randomConfig.exclusionZone, randomConfig.spacing(), randomConfig.separation(), randomConfig.spreadType()));
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+ // Paper start
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+ structureset = new StructureSet(structureset.structures(), new KeyedRandomSpreadStructurePlacement(holder.unwrapKey().orElseThrow(), randomConfig.locateOffset, randomConfig.frequencyReductionMethod, randomConfig.frequency, seed, randomConfig.exclusionZone, randomConfig.spacing(), randomConfig.separation(), randomConfig.spreadType()));
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+ newHolder = Holder.direct(structureset); // I really wish we didn't have to do this here
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+ } else {
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+ newHolder = holder;
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}
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- return Holder.direct(structureset);
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+ return newHolder;
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+ // Paper end
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}).collect(Collectors.toUnmodifiableList());
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}
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// Spigot end
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@@ -139,12 +160,13 @@ public class ChunkGeneratorStructureState {
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return stream.anyMatch(set::contains);
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}
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- private ChunkGeneratorStructureState(RandomState noiseConfig, BiomeSource biomeSource, long structureSeed, long concentricRingSeed, List<Holder<StructureSet>> structureSets) {
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+ private ChunkGeneratorStructureState(RandomState noiseConfig, BiomeSource biomeSource, long structureSeed, long concentricRingSeed, List<Holder<StructureSet>> structureSets, SpigotWorldConfig conf) { // Paper
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this.randomState = noiseConfig;
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this.levelSeed = structureSeed;
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this.biomeSource = biomeSource;
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this.concentricRingsSeed = concentricRingSeed;
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this.possibleStructureSets = structureSets;
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+ this.conf = conf; // Paper
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}
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public List<Holder<StructureSet>> possibleStructureSets() {
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@@ -198,7 +220,13 @@ public class ChunkGeneratorStructureState {
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HolderSet<Biome> holderset = placement.preferredBiomes();
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RandomSource randomsource = RandomSource.create();
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+ // Paper start
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+ if (this.conf.strongholdSeed != null && structureSetEntry.is(net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.STRONGHOLDS)) {
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+ randomsource.setSeed(this.conf.strongholdSeed);
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+ } else {
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+ // Paper end
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randomsource.setSeed(this.concentricRingsSeed);
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+ } // Paper
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double d0 = randomsource.nextDouble() * 3.141592653589793D * 2.0D;
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int l = 0;
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int i1 = 0;
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@@ -275,7 +303,7 @@ public class ChunkGeneratorStructureState {
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for (int l = centerChunkX - chunkCount; l <= centerChunkX + chunkCount; ++l) {
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for (int i1 = centerChunkZ - chunkCount; i1 <= centerChunkZ + chunkCount; ++i1) {
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- if (structureplacement.isStructureChunk(this, l, i1)) {
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+ if (structureplacement.isStructureChunk(this, l, i1, structureplacement instanceof KeyedRandomSpreadStructurePlacement keyed ? keyed.key : null)) { // Paper - add missing structure set configs
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return true;
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java b/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
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index 65dcb14241baadb2c9f8f16919d7b562198ad9c3..594a2dd3b1d4c29c969d1992b8e93795da00e682 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/placement/StructurePlacement.java
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@@ -59,10 +59,24 @@ public abstract class StructurePlacement {
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return this.exclusionZone;
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}
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+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper
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public boolean isStructureChunk(ChunkGeneratorStructureState calculator, int chunkX, int chunkZ) {
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+ // Paper start - add missing structure set configs
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+ return this.isStructureChunk(calculator, chunkX, chunkZ, null);
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+ }
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+ public boolean isStructureChunk(ChunkGeneratorStructureState calculator, int chunkX, int chunkZ, @org.jetbrains.annotations.Nullable net.minecraft.resources.ResourceKey<StructureSet> structureSetKey) {
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+ Integer saltOverride = null;
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+ if (structureSetKey != null) {
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+ if (structureSetKey == net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.MINESHAFTS) {
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+ saltOverride = calculator.conf.mineshaftSeed;
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+ } else if (structureSetKey == net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.BURIED_TREASURES) {
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+ saltOverride = calculator.conf.buriedTreasureSeed;
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+ }
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+ }
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+ // Paper end
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if (!this.isPlacementChunk(calculator, chunkX, chunkZ)) {
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return false;
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- } else if (this.frequency < 1.0F && !this.frequencyReductionMethod.shouldGenerate(calculator.getLevelSeed(), this.salt, chunkX, chunkZ, this.frequency)) {
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+ } else if (this.frequency < 1.0F && !this.frequencyReductionMethod.shouldGenerate(calculator.getLevelSeed(), this.salt, chunkX, chunkZ, this.frequency, saltOverride)) { // Paper
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return false;
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} else {
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return !this.exclusionZone.isPresent() || !this.exclusionZone.get().isPlacementForbidden(calculator, chunkX, chunkZ);
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@@ -77,25 +91,31 @@ public abstract class StructurePlacement {
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public abstract StructurePlacementType<?> type();
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- private static boolean probabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
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+ private static boolean probabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper - ignore here
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WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
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worldgenRandom.setLargeFeatureWithSalt(seed, salt, chunkX, chunkZ);
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return worldgenRandom.nextFloat() < frequency;
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}
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- private static boolean legacyProbabilityReducerWithDouble(long seed, int salt, int chunkX, int chunkZ, float frequency) {
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+ private static boolean legacyProbabilityReducerWithDouble(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
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WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
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+ if (saltOverride == null) { // Paper
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worldgenRandom.setLargeFeatureSeed(seed, chunkX, chunkZ);
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+ // Paper start
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+ } else {
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+ worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, saltOverride);
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+ }
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+ // Paper end
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return worldgenRandom.nextDouble() < (double)frequency;
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}
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- private static boolean legacyArbitrarySaltProbabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
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+ private static boolean legacyArbitrarySaltProbabilityReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
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WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
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- worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, 10387320);
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+ worldgenRandom.setLargeFeatureWithSalt(seed, chunkX, chunkZ, saltOverride != null ? saltOverride : HIGHLY_ARBITRARY_RANDOM_SALT); // Paper
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return worldgenRandom.nextFloat() < frequency;
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}
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- private static boolean legacyPillagerOutpostReducer(long seed, int salt, int chunkX, int chunkZ, float frequency) {
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+ private static boolean legacyPillagerOutpostReducer(long seed, int salt, int chunkX, int chunkZ, float frequency, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper - ignore here
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int i = chunkX >> 4;
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int j = chunkZ >> 4;
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WorldgenRandom worldgenRandom = new WorldgenRandom(new LegacyRandomSource(0L));
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@@ -118,7 +138,7 @@ public abstract class StructurePlacement {
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@FunctionalInterface
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public interface FrequencyReducer {
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- boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance);
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+ boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance, @org.jetbrains.annotations.Nullable Integer saltOverride); // Paper
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}
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public static enum FrequencyReductionMethod implements StringRepresentable {
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@@ -136,8 +156,8 @@ public abstract class StructurePlacement {
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this.reducer = generationPredicate;
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}
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- public boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance) {
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- return this.reducer.shouldGenerate(seed, salt, chunkX, chunkZ, chance);
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+ public boolean shouldGenerate(long seed, int salt, int chunkX, int chunkZ, float chance, @org.jetbrains.annotations.Nullable Integer saltOverride) { // Paper
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+ return this.reducer.shouldGenerate(seed, salt, chunkX, chunkZ, chance, saltOverride); // Paper
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}
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@Override
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diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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index 8c45f28450bc1079ee5d184591f1ac03babced4e..bbfafb1400721251dfd2cac4dd8a31be2d682d4b 100644
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--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
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+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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@@ -366,6 +366,16 @@ public class SpigotWorldConfig
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public int mansionSeed;
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public int fossilSeed;
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public int portalSeed;
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+ // Paper start - add missing structure set configs
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+ public int ancientCitySeed;
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+ public int buriedTreasureSeed;
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+ public Integer mineshaftSeed;
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+ public Long strongholdSeed;
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+ private <N extends Number> N getSeed(String path, java.util.function.Function<String, N> toNumberFunc) {
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+ final String value = this.getString(path, "default");
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+ return org.apache.commons.lang3.math.NumberUtils.isParsable(value) ? toNumberFunc.apply(value) : null;
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+ }
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+ // Paper end
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private void initWorldGenSeeds()
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{
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this.villageSeed = this.getInt( "seed-village", 10387312 );
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@@ -383,6 +393,12 @@ public class SpigotWorldConfig
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this.mansionSeed = this.getInt( "seed-mansion", 10387319 );
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this.fossilSeed = this.getInt( "seed-fossil", 14357921 );
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this.portalSeed = this.getInt( "seed-portal", 34222645 );
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+ // Paper start - add missing structure set configs
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+ this.ancientCitySeed = this.getInt("seed-ancientcity", 20083232);
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+ this.buriedTreasureSeed = this.getInt("seed-buriedtreasure", 10387320); // StructurePlacement#HIGHLY_ARBITRARY_RANDOM_SALT
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+ this.mineshaftSeed = this.getSeed("seed-mineshaft", Integer::parseInt);
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+ this.strongholdSeed = this.getSeed("seed-stronghold", Long::parseLong);
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+ // Paper end
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this.log( "Custom Map Seeds: Village: " + this.villageSeed + " Desert: " + this.desertSeed + " Igloo: " + this.iglooSeed + " Jungle: " + this.jungleSeed + " Swamp: " + this.swampSeed + " Monument: " + this.monumentSeed
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+ " Ocean: " + this.oceanSeed + " Shipwreck: " + this.shipwreckSeed + " End City: " + this.endCitySeed + " Slime: " + this.slimeSeed + " Nether: " + this.netherSeed + " Mansion: " + this.mansionSeed + " Fossil: " + this.fossilSeed + " Portal: " + this.portalSeed );
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}
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