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2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
25 lines
1.3 KiB
Diff
25 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 3 Apr 2023 21:14:19 -0700
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Subject: [PATCH] Fix destroying beehive without any players nearby throwing an
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exception
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If the player moves out of range by the time the block is destroyed,
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then the exception would throw and remove the player from the world
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diff --git a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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index 01c8394c6e6b65f40db04280458d0191c116b845..8b715a750a0406d1d7b25c2f023dc2fb4d8b70fa 100644
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--- a/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/BeehiveBlock.java
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@@ -98,6 +98,11 @@ public class BeehiveBlock extends BaseEntityBlock {
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if (!list.isEmpty()) {
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List<Player> list1 = world.getEntitiesOfClass(Player.class, (new AABB(pos)).inflate(8.0D, 6.0D, 8.0D));
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+ // Paper start - if there are no players nearby, then nextInt() will throw
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+ if (list1.isEmpty()) {
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+ return;
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+ }
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+ // Paper end - if there are no players nearby, then nextInt() will throw
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int i = list1.size();
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Iterator iterator = list.iterator();
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