PaperMC/patches/server/Use-a-Queue-for-Queueing-Commands.patch
2023-06-07 22:21:04 -07:00

39 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 12 Aug 2018 02:33:39 -0400
Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
static final Logger LOGGER = LogUtils.getLogger();
private static final int CONVERSION_RETRY_DELAY_MS = 5000;
private static final int CONVERSION_RETRIES = 2;
- private final List<ConsoleInput> consoleInput = Collections.synchronizedList(Lists.newArrayList());
+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queuemmands
@Nullable
private QueryThreadGs4 queryThreadGs4;
public final RconConsoleSource rconConsoleSource;
@@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
return;
}
// Paper end - rewrite chunk system
- this.consoleInput.add(new ConsoleInput(command, commandSource));
+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - use proper queue
}
public void handleConsoleInputs() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.consoleInput.isEmpty()) {
- ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0);
+ // Paper start - use proper queue
+ ConsoleInput servercommand;
+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
+ // Paper end
// CraftBukkit start - ServerCommand for preprocessing
ServerCommandEvent event = new ServerCommandEvent(console, servercommand.msg);