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28c8009a16
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay. By: Aikar <aikar@aikar.co> |
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windcharge | ||
AbstractArrow.java.patch | ||
AbstractHurtingProjectile.java.patch | ||
Arrow.java.patch | ||
DragonFireball.java.patch | ||
EvokerFangs.java.patch | ||
EyeOfEnder.java.patch | ||
Fireball.java.patch | ||
FireworkRocketEntity.java.patch | ||
FishingHook.java.patch | ||
LargeFireball.java.patch | ||
LlamaSpit.java.patch | ||
Projectile.java.patch | ||
ShulkerBullet.java.patch | ||
SmallFireball.java.patch | ||
Snowball.java.patch | ||
SpectralArrow.java.patch | ||
ThrowableItemProjectile.java.patch | ||
ThrowableProjectile.java.patch | ||
ThrownEgg.java.patch | ||
ThrownEnderpearl.java.patch | ||
ThrownExperienceBottle.java.patch | ||
ThrownPotion.java.patch | ||
ThrownTrident.java.patch | ||
WitherSkull.java.patch |