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f9c9ac2e65
* Only erase allay memory on non-item targets Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget against the internal ItemEntity type and removes the nearest wanted item memory if said instanceOf check fails, (which is always the case) causing allays to behave differently as they constantly loose their target item. This commit fixes the faulty behaviour by instance performing a check against the CraftItem type. * Reduce diff * fix typo --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
187 lines
10 KiB
Diff
187 lines
10 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 27 Aug 2020 20:51:40 -0700
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Subject: [PATCH] Remove streams for villager AI
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
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@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
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if (this.hasRequiredMemories(entity)) {
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this.status = Behavior.Status.RUNNING;
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this.orderPolicy.apply(this.behaviors);
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- this.runningPolicy.apply(this.behaviors.stream(), world, entity, time);
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+ this.runningPolicy.apply(this.behaviors.entries, world, entity, time);
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return true;
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} else {
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return false;
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@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
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@Override
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public final void tickOrStop(ServerLevel world, E entity, long time) {
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- this.behaviors.stream().filter((task) -> {
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- return task.getStatus() == Behavior.Status.RUNNING;
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- }).forEach((task) -> {
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- task.tickOrStop(world, entity, time);
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- });
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+ // Paper start
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+ for (BehaviorControl<? super E> task : this.behaviors) {
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+ if (task.getStatus() == Behavior.Status.RUNNING) {
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+ task.tickOrStop(world, entity, time);
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+ }
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+ }
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+ // Paper end
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if (this.behaviors.stream().noneMatch((task) -> {
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return task.getStatus() == Behavior.Status.RUNNING;
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})) {
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@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
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@Override
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public final void doStop(ServerLevel world, E entity, long time) {
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this.status = Behavior.Status.STOPPED;
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- this.behaviors.stream().filter((task) -> {
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- return task.getStatus() == Behavior.Status.RUNNING;
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- }).forEach((task) -> {
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- task.doStop(world, entity, time);
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- });
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+ for (BehaviorControl<? super E> behavior : this.behaviors) {
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+ if (behavior.getStatus() == Behavior.Status.RUNNING) {
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+ behavior.doStop(world, entity, time);
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+ }
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+ }
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this.exitErasedMemories.forEach(entity.getBrain()::eraseMemory);
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}
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@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
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public static enum RunningPolicy {
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RUN_ONE {
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@Override
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- public <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time) {
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- tasks.filter((task) -> {
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- return task.getStatus() == Behavior.Status.STOPPED;
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- }).filter((task) -> {
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- return task.tryStart(world, entity, time);
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- }).findFirst();
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+ // Paper start - remove streams
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+ public <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time) {
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+ for (ShufflingList.WeightedEntry<BehaviorControl<? super E>> task : tasks) {
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+ final BehaviorControl<? super E> behavior = task.getData();
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+ if (behavior.getStatus() == Behavior.Status.STOPPED && behavior.tryStart(world, entity, time)) {
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+ break;
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+ }
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+ }
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+ // Paper end - remove streams
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}
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},
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TRY_ALL {
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@Override
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- public <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time) {
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- tasks.filter((task) -> {
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- return task.getStatus() == Behavior.Status.STOPPED;
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- }).forEach((task) -> {
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- task.tryStart(world, entity, time);
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- });
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+ // Paper start - remove streams
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+ public <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time) {
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+ for (ShufflingList.WeightedEntry<BehaviorControl<? super E>> task : tasks) {
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+ final BehaviorControl<? super E> behavior = task.getData();
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+ if (behavior.getStatus() == Behavior.Status.STOPPED) {
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+ behavior.tryStart(world, entity, time);
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+ }
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+ }
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+ // Paper end - remove streams
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}
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};
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- public abstract <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time);
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+ public abstract <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time); // Paper - remove streams
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
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@@ -0,0 +0,0 @@ import java.util.stream.Stream;
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import net.minecraft.util.RandomSource;
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public class ShufflingList<U> implements Iterable<U> {
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- protected final List<ShufflingList.WeightedEntry<U>> entries;
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+ public final List<ShufflingList.WeightedEntry<U>> entries; // Paper - public
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private final RandomSource random = RandomSource.create();
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private final boolean isUnsafe; // Paper
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
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@@ -0,0 +0,0 @@ public class NearestItemSensor extends Sensor<Mob> {
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protected void doTick(ServerLevel world, Mob entity) {
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Brain<?> brain = entity.getBrain();
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List<ItemEntity> list = world.getEntitiesOfClass(ItemEntity.class, entity.getBoundingBox().inflate(32.0D, 16.0D, 32.0D), (itemEntity) -> {
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- return true;
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+ return itemEntity.closerThan(entity, MAX_DISTANCE_TO_WANTED_ITEM) && entity.wantsToPickUp(itemEntity.getItem()); // Paper - move predicate into getEntities
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});
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- list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ list.sort((e1, e2) -> Double.compare(entity.distanceToSqr(e1), entity.distanceToSqr(e2))); // better to take the sort perf hit than using line of sight more than we need to.
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+ // Paper start - remove streams
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// Paper start - remove streams in favour of lists
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ItemEntity nearest = null;
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- for (ItemEntity entityItem : list) {
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- if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
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+ for (int i = 0; i < list.size(); i++) {
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+ ItemEntity entityItem = list.get(i);
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+ if (entity.hasLineOfSight(entityItem)) {
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+ // Paper end - remove streams
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nearest = entityItem;
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break;
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
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@@ -0,0 +0,0 @@ public class PlayerSensor extends Sensor<LivingEntity> {
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@Override
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protected void doTick(ServerLevel world, LivingEntity entity) {
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- List<Player> players = new java.util.ArrayList<>(world.players());
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- players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
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- players.sort(Comparator.comparingDouble(entity::distanceTo));
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+ // Paper start - remove streams
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+ List<Player> players = (List)world.getNearbyPlayers(entity, entity.getX(), entity.getY(), entity.getZ(), 16.0D, EntitySelector.NO_SPECTATORS);
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+ players.sort((e1, e2) -> Double.compare(entity.distanceToSqr(e1), entity.distanceToSqr(e2)));
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Brain<?> brain = entity.getBrain();
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brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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- Player nearest = null, nearestTargetable = null;
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- for (Player player : players) {
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- if (Sensor.isEntityTargetable(entity, player)) {
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- if (nearest == null) nearest = player;
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- if (Sensor.isEntityAttackable(entity, player)) {
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- nearestTargetable = player;
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- break; // Both variables are assigned, no reason to loop further
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- }
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+ Player firstTargetable = null;
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+ Player firstAttackable = null;
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+ for (int index = 0, len = players.size(); index < len; ++index) {
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+ Player player = players.get(index);
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+ if (firstTargetable == null && isEntityTargetable(entity, player)) {
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+ firstTargetable = player;
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+ }
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+ if (firstAttackable == null && isEntityAttackable(entity, player)) {
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+ firstAttackable = player;
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+ }
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+
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+ if (firstAttackable != null && firstTargetable != null) {
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+ break;
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}
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}
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
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- // Paper end
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, firstTargetable);
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, Optional.ofNullable(firstAttackable));
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+ // Paper end - remove streams
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}
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}
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