PaperMC/patches/server/Remove-streams-for-villager-AI.patch
Bjarne Koll f9c9ac2e65 Only erase allay memory on non-item targets (#9570)
* Only erase allay memory on non-item targets

Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly loose their
target item.

This commit fixes the faulty behaviour by instance performing a check
against the CraftItem type.

* Reduce diff

* fix typo

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2023-08-06 02:31:10 +02:00

187 lines
10 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 27 Aug 2020 20:51:40 -0700
Subject: [PATCH] Remove streams for villager AI
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java
@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
if (this.hasRequiredMemories(entity)) {
this.status = Behavior.Status.RUNNING;
this.orderPolicy.apply(this.behaviors);
- this.runningPolicy.apply(this.behaviors.stream(), world, entity, time);
+ this.runningPolicy.apply(this.behaviors.entries, world, entity, time);
return true;
} else {
return false;
@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
@Override
public final void tickOrStop(ServerLevel world, E entity, long time) {
- this.behaviors.stream().filter((task) -> {
- return task.getStatus() == Behavior.Status.RUNNING;
- }).forEach((task) -> {
- task.tickOrStop(world, entity, time);
- });
+ // Paper start
+ for (BehaviorControl<? super E> task : this.behaviors) {
+ if (task.getStatus() == Behavior.Status.RUNNING) {
+ task.tickOrStop(world, entity, time);
+ }
+ }
+ // Paper end
if (this.behaviors.stream().noneMatch((task) -> {
return task.getStatus() == Behavior.Status.RUNNING;
})) {
@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
@Override
public final void doStop(ServerLevel world, E entity, long time) {
this.status = Behavior.Status.STOPPED;
- this.behaviors.stream().filter((task) -> {
- return task.getStatus() == Behavior.Status.RUNNING;
- }).forEach((task) -> {
- task.doStop(world, entity, time);
- });
+ for (BehaviorControl<? super E> behavior : this.behaviors) {
+ if (behavior.getStatus() == Behavior.Status.RUNNING) {
+ behavior.doStop(world, entity, time);
+ }
+ }
this.exitErasedMemories.forEach(entity.getBrain()::eraseMemory);
}
@@ -0,0 +0,0 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E>
public static enum RunningPolicy {
RUN_ONE {
@Override
- public <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time) {
- tasks.filter((task) -> {
- return task.getStatus() == Behavior.Status.STOPPED;
- }).filter((task) -> {
- return task.tryStart(world, entity, time);
- }).findFirst();
+ // Paper start - remove streams
+ public <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time) {
+ for (ShufflingList.WeightedEntry<BehaviorControl<? super E>> task : tasks) {
+ final BehaviorControl<? super E> behavior = task.getData();
+ if (behavior.getStatus() == Behavior.Status.STOPPED && behavior.tryStart(world, entity, time)) {
+ break;
+ }
+ }
+ // Paper end - remove streams
}
},
TRY_ALL {
@Override
- public <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time) {
- tasks.filter((task) -> {
- return task.getStatus() == Behavior.Status.STOPPED;
- }).forEach((task) -> {
- task.tryStart(world, entity, time);
- });
+ // Paper start - remove streams
+ public <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time) {
+ for (ShufflingList.WeightedEntry<BehaviorControl<? super E>> task : tasks) {
+ final BehaviorControl<? super E> behavior = task.getData();
+ if (behavior.getStatus() == Behavior.Status.STOPPED) {
+ behavior.tryStart(world, entity, time);
+ }
+ }
+ // Paper end - remove streams
}
};
- public abstract <E extends LivingEntity> void apply(Stream<BehaviorControl<? super E>> tasks, ServerLevel world, E entity, long time);
+ public abstract <E extends LivingEntity> void apply(List<ShufflingList.WeightedEntry<BehaviorControl<? super E>>> tasks, ServerLevel world, E entity, long time); // Paper - remove streams
}
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java
@@ -0,0 +0,0 @@ import java.util.stream.Stream;
import net.minecraft.util.RandomSource;
public class ShufflingList<U> implements Iterable<U> {
- protected final List<ShufflingList.WeightedEntry<U>> entries;
+ public final List<ShufflingList.WeightedEntry<U>> entries; // Paper - public
private final RandomSource random = RandomSource.create();
private final boolean isUnsafe; // Paper
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
@@ -0,0 +0,0 @@ public class NearestItemSensor extends Sensor<Mob> {
protected void doTick(ServerLevel world, Mob entity) {
Brain<?> brain = entity.getBrain();
List<ItemEntity> list = world.getEntitiesOfClass(ItemEntity.class, entity.getBoundingBox().inflate(32.0D, 16.0D, 32.0D), (itemEntity) -> {
- return true;
+ return itemEntity.closerThan(entity, MAX_DISTANCE_TO_WANTED_ITEM) && entity.wantsToPickUp(itemEntity.getItem()); // Paper - move predicate into getEntities
});
- list.sort(Comparator.comparingDouble(entity::distanceToSqr));
+ list.sort((e1, e2) -> Double.compare(entity.distanceToSqr(e1), entity.distanceToSqr(e2))); // better to take the sort perf hit than using line of sight more than we need to.
+ // Paper start - remove streams
// Paper start - remove streams in favour of lists
ItemEntity nearest = null;
- for (ItemEntity entityItem : list) {
- if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
+ for (int i = 0; i < list.size(); i++) {
+ ItemEntity entityItem = list.get(i);
+ if (entity.hasLineOfSight(entityItem)) {
+ // Paper end - remove streams
nearest = entityItem;
break;
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
@@ -0,0 +0,0 @@ public class PlayerSensor extends Sensor<LivingEntity> {
@Override
protected void doTick(ServerLevel world, LivingEntity entity) {
- List<Player> players = new java.util.ArrayList<>(world.players());
- players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
- players.sort(Comparator.comparingDouble(entity::distanceTo));
+ // Paper start - remove streams
+ List<Player> players = (List)world.getNearbyPlayers(entity, entity.getX(), entity.getY(), entity.getZ(), 16.0D, EntitySelector.NO_SPECTATORS);
+ players.sort((e1, e2) -> Double.compare(entity.distanceToSqr(e1), entity.distanceToSqr(e2)));
Brain<?> brain = entity.getBrain();
brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
- Player nearest = null, nearestTargetable = null;
- for (Player player : players) {
- if (Sensor.isEntityTargetable(entity, player)) {
- if (nearest == null) nearest = player;
- if (Sensor.isEntityAttackable(entity, player)) {
- nearestTargetable = player;
- break; // Both variables are assigned, no reason to loop further
- }
+ Player firstTargetable = null;
+ Player firstAttackable = null;
+ for (int index = 0, len = players.size(); index < len; ++index) {
+ Player player = players.get(index);
+ if (firstTargetable == null && isEntityTargetable(entity, player)) {
+ firstTargetable = player;
+ }
+ if (firstAttackable == null && isEntityAttackable(entity, player)) {
+ firstAttackable = player;
+ }
+
+ if (firstAttackable != null && firstTargetable != null) {
+ break;
}
}
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
- // Paper end
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, firstTargetable);
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, Optional.ofNullable(firstAttackable));
+ // Paper end - remove streams
}
}