mirror of
https://github.com/PaperMC/Paper.git
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a0b8b886c8
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
d5a72960
SPIGOT-6063: ConsoleSender sending extra lines in Java 13+
Spigot Changes:
2740d5ae Rebuild patches
30 lines
1.6 KiB
Diff
30 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index 890f5436b6e4e29759d26dbe6d0759cfa6a956df..b0218959a0e553b034745802765e0f93b62b32fb 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -133,6 +133,7 @@ public abstract class EntityArrow extends IProjectile {
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++this.c;
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} else {
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+ if (ticksLived > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
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this.c = 0;
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Vec3D vec3d2 = this.getPositionVector();
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@@ -254,6 +255,7 @@ public abstract class EntityArrow extends IProjectile {
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}
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+ protected final void tickDespawnCounter() { this.h(); } // Paper - OBFHELPER
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protected void h() {
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++this.despawnCounter;
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if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof EntityThrownTrident) ? world.spigotConfig.tridentDespawnRate : world.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
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