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299936d568
Just make it ignore the event fires when no plugin is listening to it.
50 lines
No EOL
2.2 KiB
Diff
50 lines
No EOL
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Time
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can chose a fixed value.
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0faef7cf28..d2559f7c48 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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skeleHorseSpawnChance = 0.01D; // Vanilla value
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}
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}
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+
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+ public boolean firePhysicsEventForRedstone = false;
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+ private void firePhysicsEventForRedstone() {
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+ firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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+ }
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+
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+ public int fixedInhabitedTime;
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+ private void fixedInhabitedTime() {
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+ if (PaperConfig.version < 16) {
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+ if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0);
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+ if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0);
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+ set("use-chunk-inhabited-timer", null);
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+ }
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+ fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 182a637add..0421f8f959 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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}
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public long m() {
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- return this.z;
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+ return world.paperConfig.fixedInhabitedTime < 0 ? this.z : world.paperConfig.fixedInhabitedTime; // Paper
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}
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public void b(long i) {
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--
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