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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
27 lines
No EOL
1.3 KiB
Diff
27 lines
No EOL
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:23:00 -0400
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Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
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unload
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This won't happen anyways if the user has
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"skip ticking for entities in chunks scheduled for unload" turned on,
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but if they don't, protect from this instant killing the entity to
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keep it vanilla in behavior
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a player may teleport away, and trigger instant despawn
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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index 98e214cdd6..ee5078370c 100644
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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@@ -0,0 +0,0 @@ public abstract class EntityInsentient extends EntityLiving {
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if (this.persistent) {
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this.ticksFarFromPlayer = 0;
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} else {
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+ Chunk currentChunk = getChunkAtLocation(); // Paper
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+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
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if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
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--
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