PaperMC/Spigot-Server-Patches/Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
Jason Penilla 062733b903 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-16 00:19:45 -07:00

20 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorSleep.java b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorSleep.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorSleep.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorSleep.java
@@ -0,0 +0,0 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
}
}
- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
+ if (iblockdata == null) { return false; } // Paper
return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a((Tag) TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
}