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Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
36 lines
No EOL
1.8 KiB
Diff
36 lines
No EOL
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 12 May 2016 02:03:56 -0400
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Subject: [PATCH] Fix Chunk Unload Queue Issues
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Vanilla implemented similar logic as Paper had pre 1.9.4, but Spigot
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has not resolved all the bugs with the changes.
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This patch fixes known issues and really should be applied by Spigot team.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index e8a943cf74..63ca61c1d6 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
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private int B;
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private final ConcurrentLinkedQueue<BlockPosition> C;
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- public boolean d;
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+ public boolean d; public void setShouldUnload(boolean unload) { this.d = unload; } public boolean isUnloading() { return d; } // Paper - OBFHELPER
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private ChunkStatus D;
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private int E;
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private final AtomicInteger F;
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0e04d65981..2925c345a1 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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if (chunk != null && chunk.d) {
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// CraftBukkit start - move unload logic to own method
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+ chunk.setShouldUnload(false); // Paper
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if (!unloadChunk(chunk, true)) {
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continue;
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}
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--
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