mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-29 11:42:55 +01:00
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Beech Horn <beechhorn@gmail.com>
|
|
Date: Fri, 14 Feb 2020 19:39:59 +0000
|
|
Subject: [PATCH] Skip distance map update when spawning disabled.
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index c0bbb1acd7d83a70c9f2c34f7d19cea0039e0567..570875c060896c80d8c75e86e29a918f86b5865f 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -811,7 +811,7 @@ public class ServerChunkCache extends ChunkSource {
|
|
int l = this.distanceManager.getNaturalSpawnChunkCount();
|
|
// Paper start - per player mob spawning
|
|
NaturalSpawner.SpawnState spawnercreature_d; // moved down
|
|
- if (this.chunkMap.playerMobDistanceMap != null) {
|
|
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
|
|
// update distance map
|
|
this.level.timings.playerMobDistanceMapUpdate.startTiming();
|
|
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
|