mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-01 04:31:58 +01:00
1e38743b1d
Also fixes build as a result of an upstream force push --- work/Bukkit Submodule work/Bukkit 217dc08d..d13fdf8c: > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/CraftBukkit Submodule work/CraftBukkit acbba8ba..cb98c6ea: > Fix line endings in CraftDefaultPermissions > SPIGOT-4637: Add source block to BlockPhysicsEvent. --- work/Spigot Submodule work/Spigot 75ee78a0c...4165cd8f4 (commits not present) > (Manually Added) - Appears to be a result of an upstream force push > (Manually Added) - Changed: SPIGOT-4636: Add creative mode NBT permissions
42 lines
1.8 KiB
Diff
42 lines
1.8 KiB
Diff
From 55a070d8173e719c8b55d416b73732e82f56419b Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 17 Oct 2018 19:17:27 -0400
|
|
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
|
|
|
|
Say a player shoots an arrow through a nether portal, the game
|
|
would lose the shooter for determining things such as Player Kills,
|
|
because the entity is in another world.
|
|
|
|
If the projectile fails to find the shooter in the current world, check
|
|
other worlds.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
index 62b5b6ece..60ab1c751 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
|
|
@@ -250,11 +250,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
|
|
public EntityLiving getShooter() {
|
|
if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
|
|
Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
|
|
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
|
|
+ if (entity == null) {
|
|
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
|
|
+ entity = world.getEntity(this.shooterId);
|
|
+ if (entity != null) {
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
|
|
if (entity instanceof EntityLiving) {
|
|
this.shooter = (EntityLiving) entity;
|
|
} else {
|
|
- this.shooterId = null;
|
|
+ //this.shooterId = null; // Paper - don't unset shooterId
|
|
}
|
|
}
|
|
|
|
--
|
|
2.20.1
|
|
|