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We will now store the world ID. It may not be used if the entity is loaded before the world in question is, but it might be used later on, should the entity come after the world. Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
48 lines
2.4 KiB
Diff
48 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 019b602db883434c65964130bcac3f02e467332a..d058675b800cb73f235d5675aea32bac175e0534 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -66,6 +66,7 @@ import net.minecraft.world.INamableTileEntity;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.entity.animal.EntityAnimal;
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import net.minecraft.world.entity.animal.EntityFish;
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+import net.minecraft.world.entity.decoration.EntityHanging;
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import net.minecraft.world.entity.item.EntityItem;
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import net.minecraft.world.entity.player.EntityHuman;
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import net.minecraft.world.entity.vehicle.EntityBoat;
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@@ -480,7 +481,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- this.a(this.size.a(d0, d1, d2));
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+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -3004,6 +3005,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3442,6 +3444,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
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+ this.setBoundingBox(this.size.a(d0, d1, d2));
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+ }
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+ // Paper end
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if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
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this.loc = new Vec3D(d0, d1, d2);
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int i = MathHelper.floor(d0);
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