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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 335928d60dbfc07644ffeab366900c5e77e99d56..20650bfd10abfa010e71cfeede06c461d50d19a3 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -841,7 +841,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
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if (entity.checkAndResetUpdateChunkPos()) {
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this.getProfiler().push("chunkCheck");
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int i = Mth.floor(entity.getX() / 16.0D);
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- int j = Mth.floor(entity.getY() / 16.0D);
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+ int j = Math.min(15, Math.max(0, Mth.floor(entity.getY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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int k = Mth.floor(entity.getZ() / 16.0D);
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if (!entity.inChunk || entity.xChunk != i || entity.yChunk != j || entity.zChunk != k) {
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