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The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available. |
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patches/sources | ||
src | ||
.gitignore | ||
build.gradle.kts | ||
LGPL.txt | ||
LICENCE.txt |