mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 09:23:42 +01:00
2e44dc1ae3
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7f61a252
#640: Fix chunk load/unload callbacks for chunk load cancellations
323 lines
15 KiB
Diff
323 lines
15 KiB
Diff
From 69a4d617a38b343cbc9b135e60f6a68e7db8ccee Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] incremental chunk saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 071e5e7f7..486761521 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -487,4 +487,19 @@ public class PaperWorldConfig {
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keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 3882e5b2a..4d300699f 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -42,7 +42,7 @@ public class Chunk implements IChunkAccess {
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private TickList<Block> o;
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private TickList<FluidType> p;
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private boolean q;
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- private long lastSaved;
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+ public long lastSaved; // Paper
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private volatile boolean s;
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private long inhabitedTime;
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@Nullable
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 928e01c07..500e6289c 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -434,6 +434,15 @@ public class ChunkProviderServer extends IChunkProvider {
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} // Paper - Timings
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}
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+ // Paper start - duplicate save, but call incremental
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+ public void saveIncrementally() {
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+ this.tickDistanceManager();
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+ try (co.aikar.timings.Timing timed = world.timings.chunkSaveData.startTiming()) { // Paper - Timings
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+ this.playerChunkMap.saveIncrementally();
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+ } // Paper - Timings
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+ }
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+ // Paper end
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+
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@Override
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public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index eaa26e1a5..6fa08c60b 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -168,6 +168,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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public static int currentTick = 0; // Paper - Further improve tick loop
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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+ public boolean serverAutoSave = false; // Paper
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public File bukkitDataPackFolder;
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public CommandDispatcher vanillaCommandDispatcher;
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private boolean forceTicks;
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@@ -1122,14 +1123,28 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.serverPing.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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+ //if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down
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+ //MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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this.methodProfiler.enter("save");
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+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // Paper
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this.playerList.savePlayers();
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- this.saveChunks(true, false, false);
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+ }// Paper
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+ // Paper start
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+ for (WorldServer world : getWorlds()) {
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+ if (world.paperConfig.autoSavePeriod > 0) {
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+ try {
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+ world.saveIncrementally(serverAutoSave);
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+ } catch (ExceptionWorldConflict exceptionWorldConflict) {
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+ MinecraftServer.LOGGER.warn(exceptionWorldConflict.getMessage());
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+ }
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+ }
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+ }
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+ // Paper end
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+
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this.methodProfiler.exit();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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- }
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+ //MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
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+ //} // Paper
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this.methodProfiler.enter("snooper");
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if (((DedicatedServer) this).getDedicatedServerProperties().snooperEnabled && !this.snooper.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index b6d387006..66a389a67 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -40,6 +40,9 @@ public class PlayerChunk {
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private final PlayerChunkMap chunkMap; // Paper
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+ long lastAutoSaveTime; // Paper - incremental autosave
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+ long inactiveTimeStart; // Paper - incremental autosave
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+
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public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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@@ -382,7 +385,19 @@ public class PlayerChunk {
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boolean flag2 = playerchunk_state.isAtLeast(PlayerChunk.State.BORDER);
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boolean flag3 = playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER);
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+ boolean prevHasBeenLoaded = this.hasBeenLoaded; // Paper
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this.hasBeenLoaded |= flag3;
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+ // Paper start - incremental autosave
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+ if (this.hasBeenLoaded & !prevHasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ }
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+ // Paper end
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if (!flag2 && flag3) {
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// Paper start - cache ticking ready status
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int expectCreateCount = ++this.fullChunkCreateCount;
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@@ -502,8 +517,32 @@ public class PlayerChunk {
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}
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public void m() {
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+ boolean prev = this.hasBeenLoaded; // Paper
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+ this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ // Paper start - incremental autosave
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+ if (prev != this.hasBeenLoaded) {
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+ if (this.hasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ } else {
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+ this.inactiveTimeStart = this.chunkMap.world.getTime();
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+ this.chunkMap.autoSaveQueue.remove(this);
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+ }
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+ }
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+ // Paper end
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+ }
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+
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+ // Paper start - incremental autosave
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+ public boolean setHasBeenLoaded() {
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this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ return this.hasBeenLoaded;
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}
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+ // Paper end
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public void a(ProtoChunkExtension protochunkextension) {
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for (int i = 0; i < this.statusFutures.length(); ++i) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 7033d3a91..5c28ccc00 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -331,6 +331,64 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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+ // Paper start - incremental autosave
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+ final it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<PlayerChunk> autoSaveQueue = new it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
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+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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+
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+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.location), MCUtil.getCoordinateKey(playerchunk2.location));
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+ });
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+
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+ protected void saveIncrementally() {
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+ int savedThisTick = 0;
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+ // optimized since we search far less chunks to hit ones that need to be saved
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+ List<PlayerChunk> reschedule = new ArrayList<>(this.world.paperConfig.maxAutoSaveChunksPerTick);
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+ long currentTick = this.world.getTime();
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+ long maxSaveTime = currentTick - this.world.paperConfig.autoSavePeriod;
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+
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+ for (Iterator<PlayerChunk> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
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+ PlayerChunk playerchunk = iterator.next();
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+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
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+ break;
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+ }
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+
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+ iterator.remove();
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+
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+ IChunkAccess ichunkaccess = playerchunk.getChunkSave().getNow(null);
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+ if (ichunkaccess instanceof Chunk) {
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+ boolean shouldSave = ((Chunk)ichunkaccess).lastSaved <= maxSaveTime;
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+
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+ if (shouldSave && this.saveChunk(ichunkaccess)) {
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+ ++savedThisTick;
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+
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+ if (!playerchunk.setHasBeenLoaded()) {
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+ // do not fall through to reschedule logic
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+ playerchunk.inactiveTimeStart = currentTick;
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ continue;
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+ }
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+ }
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+ }
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+
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+ reschedule.add(playerchunk);
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+
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ }
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+
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+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
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+ PlayerChunk playerchunk = reschedule.get(i);
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+ playerchunk.lastAutoSaveTime = this.world.getTime();
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+ this.autoSaveQueue.add(playerchunk);
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+ }
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+ }
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+ // Paper end
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+
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protected void save(boolean flag) {
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if (flag) {
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List<PlayerChunk> list = (List) this.visibleChunks.values().stream().filter(PlayerChunk::hasBeenLoaded).peek(PlayerChunk::m).collect(Collectors.toList());
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@@ -441,6 +499,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.world.unloadChunk(chunk);
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}
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+ this.autoSaveQueue.remove(playerchunk); // Paper
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this.lightEngine.a(ichunkaccess.getPos());
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this.lightEngine.queueUpdate();
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@@ -622,6 +681,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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playerchunk.a(new ProtoChunkExtension(chunk));
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}
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+ chunk.setLastSaved(this.world.getTime() - 1); // Paper - avoid autosaving newly generated/loaded chunks
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+
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chunk.a(() -> {
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return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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});
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 5f9930447..729cf3ee5 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -810,11 +810,44 @@ public class WorldServer extends World {
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return this.worldProvider.c();
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}
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+ // Paper start - derived from below
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+ public void saveIncrementally(boolean doFull) throws ExceptionWorldConflict {
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+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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+
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+ if (doFull) {
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+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
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+ }
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+
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+ try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) {
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+ if (doFull) {
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+ this.saveData();
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+ }
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+
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+ timings.worldSaveChunks.startTiming(); // Paper
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+ if (!this.isSavingDisabled()) chunkproviderserver.saveIncrementally();
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+ timings.worldSaveChunks.stopTiming(); // Paper
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+
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+
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+ // CraftBukkit start - moved from MinecraftServer.saveChunks
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+ // PAIL - rename
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+ if (doFull) {
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+ WorldServer worldserver1 = this;
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+ WorldData worlddata = worldserver1.getWorldData();
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+
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+ worldserver1.getWorldBorder().save(worlddata);
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+ worlddata.setCustomBossEvents(this.server.getBossBattleCustomData().save());
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+ worldserver1.getDataManager().saveWorldData(worlddata, this.server.getPlayerList().save());
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+ // CraftBukkit end
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+ }
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+ }
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+ }
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+ // Paper end
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+
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public void save(@Nullable IProgressUpdate iprogressupdate, boolean flag, boolean flag1) throws ExceptionWorldConflict {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (!flag1) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a(new ChatMessage("menu.savingLevel", new Object[0]));
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@@ -841,6 +874,7 @@ public class WorldServer extends World {
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// CraftBukkit end
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}
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+ protected void saveData() throws ExceptionWorldConflict { this.m_(); } // Paper - OBFHELPER
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protected void m_() throws ExceptionWorldConflict {
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this.checkSession();
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this.worldProvider.i();
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--
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2.25.0
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