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0faaa7da92
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 19b7b7bd #561: Add clear weather World API 5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks. CraftBukkit Changes: e1ebdd92 #771: Add clear weather World API 424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
59 lines
3.7 KiB
Diff
59 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 16 Nov 2017 12:12:41 +0000
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Subject: [PATCH] use CB BlockState implementations for captured blocks
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When modifying the world, CB will store a copy of the affected
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blocks in order to restore their state in the case that the event
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is cancelled. This change only modifies the collection of blocks
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in the world by normal means, e.g. not during tree population,
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as the potentially marginal overheads would serve no advantage.
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CB was using a CraftBlockState for all blocks, which causes issues
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should any block that uses information beyond a data ID would suffer
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from missing information, e.g. Skulls.
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By using CBs CraftBlock#getState(), we will maintain a proper copy of
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the blockstate that will be valid for restoration, as opposed to dropping
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information on restoration when the event is cancelled.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 327a668f1306f1ec90e63598da925fce576e6ed5..54d7d0da6ee998319db2454372ca283a9d571cdb 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -71,7 +71,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean captureBlockStates = false;
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public boolean captureTreeGeneration = false;
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- public Map<BlockPosition, CapturedBlockState> capturedBlockStates = new java.util.LinkedHashMap<>();
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+ public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
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public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
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public List<EntityItem> captureDrops;
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public long ticksPerAnimalSpawns;
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@@ -293,7 +293,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean a(BlockPosition blockposition, IBlockData iblockdata, int i, int j) {
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// CraftBukkit start - tree generation
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if (this.captureTreeGeneration) {
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- CapturedBlockState blockstate = capturedBlockStates.get(blockposition);
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+ CraftBlockState blockstate = capturedBlockStates.get(blockposition);
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if (blockstate == null) {
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blockstate = CapturedBlockState.getTreeBlockState(this, blockposition, i);
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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@@ -313,7 +313,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// CraftBukkit start - capture blockstates
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boolean captured = false;
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if (this.captureBlockStates && !this.capturedBlockStates.containsKey(blockposition)) {
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- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, blockposition, i);
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+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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captured = true;
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}
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@@ -571,7 +571,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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- CapturedBlockState previous = capturedBlockStates.get(blockposition);
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+ CraftBlockState previous = capturedBlockStates.get(blockposition); // Paper
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if (previous != null) {
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return previous.getHandle();
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}
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