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526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
68 lines
4.5 KiB
Diff
68 lines
4.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 2 Aug 2021 10:10:40 +0200
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Subject: [PATCH] Improve boat collision performance
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diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
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index 72e734af483dc03e1ae947b2ab3b6fa7df38ce62..01a12f4d6f3c2f09bffc78692443b9fd391db45a 100644
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--- a/src/main/java/net/minecraft/Util.java
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+++ b/src/main/java/net/minecraft/Util.java
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@@ -123,6 +123,7 @@ public class Util {
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.filter(fileSystemProvider -> fileSystemProvider.getScheme().equalsIgnoreCase("jar"))
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.findFirst()
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.orElseThrow(() -> new IllegalStateException("No jar file system provider found"));
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+ public static final double COLLISION_EPSILON = 1.0E-7; // Paper - Improve boat collision performance
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private static Consumer<String> thePauser = message -> {
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};
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index aa261d3ad04bc3a19b3200214214650d9a9ac2af..a9d549d1f35928b7e9220e1e2e4ac30f3199ba2d 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1446,7 +1446,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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if (!source.is(DamageTypeTags.IS_PROJECTILE)) {
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Entity entity = source.getDirectEntity();
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- if (entity instanceof LivingEntity) {
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+ if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
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LivingEntity entityliving = (LivingEntity) entity;
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this.blockUsingShield(entityliving);
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@@ -1540,11 +1540,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
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if (entity1 != null && !source.is(DamageTypeTags.NO_KNOCKBACK)) {
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- double d0 = entity1.getX() - this.getX();
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+ final boolean far = entity1.distanceToSqr(this) > (200.0 * 200.0); // Paper - Improve boat collision performance
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+ double d0 = far ? (Math.random() - Math.random()) : entity1.getX() - this.getX(); // Paper - Improve boat collision performance
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double d1;
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- for (d1 = entity1.getZ() - this.getZ(); d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) {
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+ for (d1 = far ? Math.random() - Math.random() : entity1.getZ() - this.getZ(); d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { // Paper - Improve boat collision performance
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d0 = (Math.random() - Math.random()) * 0.01D;
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}
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@@ -2287,7 +2288,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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Entity entity = damagesource.getDirectEntity();
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- if (entity instanceof LivingEntity) {
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+ if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
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this.blockUsingShield((LivingEntity) entity);
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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index 1ced6d60a74fac028804b3c2d938e89af4706823..db6aa75d642f4a7258f197933671907faf79c8f2 100644
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--- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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+++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java
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@@ -689,7 +689,7 @@ public class Boat extends VehicleEntity implements VariantHolder<Boat.Type> {
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this.invFriction = 0.05F;
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if (this.oldStatus == Boat.Status.IN_AIR && this.status != Boat.Status.IN_AIR && this.status != Boat.Status.ON_LAND) {
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this.waterLevel = this.getY(1.0D);
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- this.setPos(this.getX(), (double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D, this.getZ());
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+ this.move(MoverType.SELF, new Vec3(0.0, ((double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D) - this.getY(), 0.0)); // Paper - Improve boat collision performance
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this.setDeltaMovement(this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D));
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this.lastYd = 0.0D;
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this.status = Boat.Status.IN_WATER;
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