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https://github.com/PaperMC/Paper.git
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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
117 lines
3.7 KiB
Diff
117 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:19:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..051b2ef76a914228338fa28553ad739bd2a0278c
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
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@@ -0,0 +1,99 @@
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+package com.destroystokyo.paper.event.block;
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+
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+import org.bukkit.block.Block;
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+import org.bukkit.block.data.BlockData;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.block.BlockEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired anytime the server intends to 'destroy' a block through some triggering reason.
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+ * This does not fire anytime a block is set to air, but only with more direct triggers such
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+ * as physics updates, pistons, Entities changing blocks, commands set to "Destroy".
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+ *
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+ * This event is associated with the game playing a sound effect at the block in question, when
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+ * something can be described as "intend to destroy what is there",
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+ *
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+ * Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.
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+ *
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+ */
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+public class BlockDestroyEvent extends BlockEvent implements Cancellable {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull private final BlockData newState;
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+ private boolean willDrop;
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+ private boolean playEffect = true;
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+
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+ private boolean cancelled = false;
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+
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+ public BlockDestroyEvent(@NotNull Block block, @NotNull BlockData newState, boolean willDrop) {
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+ super(block);
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+ this.newState = newState;
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+ this.willDrop = willDrop;
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+ }
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+
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+ /**
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+ * @return The new state of this block (Air, or a Fluid type)
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+ */
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+ @NotNull
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+ public BlockData getNewState() {
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+ return newState;
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+ }
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+
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+ /**
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+ * @return If the server is going to drop the block in question with this destroy event
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+ */
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+ public boolean willDrop() {
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+ return this.willDrop;
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+ }
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+
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+ /**
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+ * @param willDrop If the server is going to drop the block in question with this destroy event
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+ */
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+ public void setWillDrop(boolean willDrop) {
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+ this.willDrop = willDrop;
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+ }
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+
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+ /**
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+ * @return If the server is going to play the sound effect for this destruction
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+ */
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+ public boolean playEffect() {
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+ return this.playEffect;
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+ }
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+
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+ /**
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+ * @param playEffect If the server should play the sound effect for this destruction
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+ */
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+ public void setPlayEffect(boolean playEffect) {
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+ this.playEffect = playEffect;
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+ }
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+
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+ /**
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+ * @return If the event is cancelled, meaning the block will not be destroyed
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * If the event is cancelled, the block will remain in its previous state.
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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