PaperMC/Spigot-Server-Patches/0514-Ensure-Entity-AABB-s-are-never-invalid.patch
Aikar 20fc1b5c2a
[Auto] Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
049120068 SPIGOT-6101: Store persist state of entities
0de8365dd SPIGOT-6103: Summoning an Eye of Ender throw an Error

Spigot Changes:
b5a13e6d Rebuild patches
2020-08-26 04:46:59 -04:00

40 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 105fe1f32270bda3343a75b46b6eb89102174ca6..3190ed02f56587b565fe3f5b151ef44bd60401ff 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -391,7 +391,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public void setPosition(double d0, double d1, double d2) {
this.setPositionRaw(d0, d1, d2);
- this.a(this.size.a(d0, d1, d2));
+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
}
@@ -2885,6 +2885,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return new AxisAlignedBB(vec3d, vec3d1);
}
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
@@ -3323,6 +3324,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public void setPositionRaw(double d0, double d1, double d2) {
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
+ this.setBoundingBox(this.size.a(d0, d1, d2));
+ }
+ // Paper end
if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
this.loc = new Vec3D(d0, d1, d2);
int i = MathHelper.floor(d0);