mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-01 17:01:56 +01:00
33246e0ba0
Fixed a few bugs, and made numerous improvements. Fixed issue where a sync chunk load could have its ticket removed and the priority ticket could expire... Still not perfect there but better than before. Also fixed few other misc issues such as watchdog cpu usage, chunk queue update had risk of double enqueue due to it no longer being a set. Added much more information about chunk state to watchdog prints. I see some more room for improvement even, but this is much better than before. Fixes #3407 Fixes #3411 Fixes #3395 Fixes #3389
628 lines
33 KiB
Diff
628 lines
33 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Apr 2020 03:56:07 -0400
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Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks
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Mark chunks that are blocking main thread for world generation as urgent
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Implements a general priority system so that chunks that are sorted in
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the generator queues can prioritize certain chunks over another.
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Urgent chunks will jump to the front of the line, ensuring that a
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sync chunk load on an ungenerated chunk does not lag the server for
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a long period of time if the servers generator queues are filled with
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lots of chunks already.
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This massively reduces the lag spikes from sync chunk gens.
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Then we further prioritize loading order so nearby chunks have higher
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priority than distant chunks, reducing the pressure a high no tick
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view distance holds on you.
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Chunks in front of the player have higher priority, to help with
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fast traveling players keep up with their movement.
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diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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+++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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@@ -0,0 +0,0 @@ import com.destroystokyo.paper.io.PaperFileIOThread;
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import com.destroystokyo.paper.io.IOUtil;
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import com.destroystokyo.paper.io.PrioritizedTaskQueue;
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import com.destroystokyo.paper.io.QueueExecutorThread;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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+import net.minecraft.server.ChunkCoordIntPair;
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import net.minecraft.server.ChunkRegionLoader;
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+import net.minecraft.server.ChunkStatus;
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import net.minecraft.server.IAsyncTaskHandler;
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import net.minecraft.server.IChunkAccess;
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import net.minecraft.server.MinecraftServer;
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@@ -0,0 +0,0 @@ public final class ChunkTaskManager {
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getChunkStatus().toString()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + PlayerChunk.getChunkStatus(chunkHolder.getTicketLevel()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString()));
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.getCurrentPriority());
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+ synchronized (chunkHolder.neighborPriorities) {
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+ if (!chunkHolder.neighborPriorities.isEmpty()) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Neighbors Requested Priority: ");
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+ for (Long2ObjectMap.Entry<Integer> entry : chunkHolder.neighborPriorities.long2ObjectEntrySet()) {
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+ ChunkCoordIntPair r = new ChunkCoordIntPair(entry.getLongKey());
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " (" + r.x + "," + r.z + "): " + entry.getValue());
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+ }
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+ }
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+ }
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+
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+ synchronized (chunkHolder.neighbors) {
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+ if (!chunkHolder.neighbors.isEmpty()) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: ");
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+ for (PlayerChunk neighbor : chunkHolder.neighbors.keySet()) {
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+ ChunkStatus status = neighbor.getChunkHolderStatus();
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+ if (status != null && status.isAtLeastStatus(PlayerChunk.getChunkStatus(neighbor.getTicketLevel()))) {
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+ continue;
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+ }
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+ int nx = neighbor.location.x;
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+ int nz = neighbor.location.z;
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":");
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+ dumpChunkInfo(neighbor, nx, nz, indent + 1);
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+ }
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+ }
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+ }
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}
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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Ticket<?> ticket1 = (Ticket) arraysetsorted.a(ticket); // CraftBukkit - decompile error
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ticket1.a(this.currentTick);
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- if (ticket.b() < j) {
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+ if (ticket.b() < j || (ticket.getTicketType() == TicketType.PRIORITY && (30 - ticket.priority) < j)) { // Paper - check priority tickets too
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this.e.b(i, ticket.b(), true);
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}
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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this.addTicketAtLevel(tickettype, chunkcoordintpair, i, t0);
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}
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+ // Paper start
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+ public boolean markUrgent(ChunkCoordIntPair coords) {
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+ return this.markHighPriority(coords, 30);
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+ }
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+ public boolean markHighPriority(ChunkCoordIntPair coords, int priority) {
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+ priority = Math.min(30, Math.max(1, priority));
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+ long pair = coords.pair();
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+ int currentPriority = getChunkPriority(coords);
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+ if (currentPriority > priority) {
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+ return false;
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+ }
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+ Ticket<Integer> ticket = new Ticket<Integer>(TicketType.PRIORITY, 31, 0);
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+ ticket.priority = priority;
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+ this.removeTicket(pair, ticket);
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+ return this.addTicket(pair, ticket);
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+ }
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+ public int getChunkPriority(ChunkCoordIntPair coords) {
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+ int priority = 0;
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+ ArraySetSorted<Ticket<?>> tickets = this.tickets.get(coords.pair());
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+ if (tickets == null) {
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+ return priority;
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+ }
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == TicketType.PRIORITY && ticket.priority > 0) {
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+ return ticket.priority;
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+ }
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+ }
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+ return priority;
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+ }
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+
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+ public void refreshUrgentTicket(ChunkCoordIntPair coords) {
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+ ArraySetSorted<Ticket<?>> tickets = this.tickets.get(coords.pair());
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+ if (tickets == null) {
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+ markUrgent(coords);
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+ return;
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+ }
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == TicketType.PRIORITY) {
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+ ticket.setCurrentTick(this.currentTick);
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+ return;
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+ }
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+ }
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+
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+ }
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+ public void clearPriorityTickets(ChunkCoordIntPair coords) {
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+ this.removeTicket(coords.pair(), new Ticket<Integer>(TicketType.PRIORITY, 31, 0));
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+ }
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+ // Paper end
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public <T> boolean addTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkcoordintpair, int level, T identifier) {
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return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier));
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class ChunkMapDistance {
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});
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}, i, () -> {
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- return j;
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+ PlayerChunk chunk = chunkMap.getUpdatingChunk(i); // Paper
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+ return chunk != null && chunk.getCurrentPriority() < j ? chunk.getCurrentPriority() : j; // Paper
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}));
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} else {
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ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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public <T> void removeTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkPos, int ticketLevel, T identifier) {
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this.chunkMapDistance.removeTicketAtLevel(ticketType, chunkPos, ticketLevel, identifier);
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}
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+
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+ public boolean markUrgent(ChunkCoordIntPair coords) {
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+ return chunkMapDistance.markUrgent(coords);
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+ }
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+ public boolean markHighPriority(ChunkCoordIntPair coords, int priority) {
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+ return chunkMapDistance.markHighPriority(coords, priority);
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+ }
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+ public void clearPriorityTickets(ChunkCoordIntPair coords) {
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+ this.chunkMapDistance.clearPriorityTickets(coords);
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+ }
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// Paper end
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@Nullable
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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if (!completablefuture.isDone()) { // Paper
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// Paper start - async chunk io/loading
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+ ChunkCoordIntPair pair = new ChunkCoordIntPair(x, z);
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+ this.markUrgent(pair);
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this.world.asyncChunkTaskManager.raisePriority(x, z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
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com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.world, x, z);
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// Paper end
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com.destroystokyo.paper.io.SyncLoadFinder.logSyncLoad(this.world, x, z); // Paper - sync load info
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this.world.timings.syncChunkLoad.startTiming(); // Paper
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- this.serverThreadQueue.awaitTasks(completablefuture::isDone);
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+ // Paper start - keep priority ticket refreshed
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+ this.serverThreadQueue.awaitTasks(() -> {
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+ this.chunkMapDistance.refreshUrgentTicket(pair);
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+ return completablefuture.isDone();
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+ });
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+ // PAper end
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com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug
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this.world.timings.syncChunkLoad.stopTiming(); // Paper
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+ this.clearPriorityTickets(pair); // Paper
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} // Paper
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ichunkaccess = (IChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> {
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return ichunkaccess1;
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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if (flag && !currentlyUnloading) {
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// CraftBukkit end
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this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
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+ if (isUrgent) this.markUrgent(chunkcoordintpair); // Paper
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if (this.a(playerchunk, l)) {
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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}
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}
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}
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-
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- return this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
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+ // Paper start
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+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> future = this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
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+ if (isUrgent) {
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+ future.thenAccept(either -> this.clearPriorityTickets(chunkcoordintpair));
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+ }
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+ return future;
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+ // Paper end
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}
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private boolean a(@Nullable PlayerChunk playerchunk, int i) {
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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+ if (valid && isAlive() && this.ticksLived % 20 == 0) ((WorldServer)world).getChunkProvider().playerChunkMap.checkHighPriorityChunks(this); // Paper
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for (int i = 0; i < this.inventory.getSize(); ++i) {
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ItemStack itemstack = this.inventory.getItem(i);
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MCUtil.java
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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@@ -0,0 +0,0 @@ public final class MCUtil {
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chunkData.addProperty("x", playerChunk.location.x);
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chunkData.addProperty("z", playerChunk.location.z);
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chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
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+ chunkData.addProperty("priority", playerChunk.getCurrentPriority());
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chunkData.addProperty("state", PlayerChunk.getChunkState(playerChunk.getTicketLevel()).toString());
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chunkData.addProperty("queued-for-unload", chunkMap.unloadQueue.contains(playerChunk.location.pair()));
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chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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private CompletableFuture<IChunkAccess> chunkSave;
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public int oldTicketLevel;
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private int ticketLevel;
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- private int n;
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- final ChunkCoordIntPair location; // Paper - private -> package
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+ volatile int n; public final int getCurrentPriority() { return n; } // Paper - OBFHELPER - make volatile since this is concurrently accessed
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+ public final ChunkCoordIntPair location; // Paper - private -> public
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private final short[] dirtyBlocks;
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private int dirtyCount;
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private int r;
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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private boolean hasBeenLoaded;
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private final PlayerChunkMap chunkMap; // Paper
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+ public WorldServer getWorld() { return chunkMap.world; } // Paper
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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return null;
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}
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// Paper end - no-tick view distance
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+ // Paper start - Chunk gen/load priority system
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+ volatile int neighborPriority = -1;
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+ public final java.util.concurrent.ConcurrentHashMap<PlayerChunk, ChunkStatus> neighbors = new java.util.concurrent.ConcurrentHashMap<>();
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+ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<Integer> neighborPriorities = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
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+
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+ public int getPreferredPriority() {
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+ int priority = neighborPriority; // if we have a neighbor priority, use it
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+ int priorityBoost = chunkMap.chunkDistanceManager.getChunkPriority(location);
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+ int basePriority = ticketLevel - priorityBoost;
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+
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+ if (priority == -1 || priority > basePriority) {
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+ if (priorityBoost > 0) {
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+ //System.out.println(location + " boost " + (basePriority) + " = " + ticketLevel + " - " + priorityBoost);
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+ }
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+ priority = basePriority;
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+ if (ticketLevel >= 34 && priorityBoost == 0) {
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+ priority += 5;
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+ }
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+ }
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+
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+
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+ return Math.max(1, Math.min(PlayerChunkMap.GOLDEN_TICKET, priority));
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+ }
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+ public void onNeighborRequest(PlayerChunk neighbor, ChunkStatus status) {
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+ int priority = getCurrentPriority() + 1;
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+ if (!neighborPriorities.containsKey(neighbor.location.pair()) && (neighbor.neighborPriority == -1 || neighbor.neighborPriority > priority)) {
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+ this.neighbors.put(neighbor, status);
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+ neighbor.setNeighborPriority(this, Math.max(1, priority));
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+ }
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+ }
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+
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+ private void setNeighborPriority(PlayerChunk requester, int priority) {
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+ if (priority < neighborPriority || neighborPriority == -1) {
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+ synchronized (neighborPriorities) {
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+ if (priority < neighborPriority || neighborPriority == -1) {
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+ neighborPriority = priority;
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+ neighborPriorities.put(requester.location.pair(), Integer.valueOf(priority));
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+ }
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+ }
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+ }
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+ }
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+
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+ public void onNeighborsDone() {
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+ java.util.List<PlayerChunk> neighbors = new java.util.ArrayList<>(this.neighbors.keySet());
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+ this.neighbors.clear();
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+ for (PlayerChunk neighbor : neighbors) {
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+ synchronized (neighbor.neighborPriorities) {
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+ neighbor.neighborPriorities.remove(location.pair());
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+ neighbor.recalcNeighborPriority();
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+ }
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+ }
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+ }
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+
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+ private void recalcNeighborPriority() {
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+ neighborPriority = -1;
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+ if (!neighborPriorities.isEmpty()) {
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+ synchronized (neighborPriorities) {
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+ for (Integer neighbor : neighborPriorities.values()) {
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+ if (neighbor < neighborPriority || neighborPriority == -1) {
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+ neighborPriority = neighbor;
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ public final double getDistanceFromPointInFront(EntityPlayer player, int dist) {
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+ int inFront = dist * 16;
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+ final float yaw = MCUtil.normalizeYaw(player.yaw);
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+ double rads = Math.toRadians(yaw);
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+ final double x = player.locX() + inFront * Math.cos(rads);
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+ final double z = player.locZ() + inFront * Math.sin(rads);
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+ return getDistance(x, z);
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+ }
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+
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+ public final double getDistance(EntityPlayer player) {
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+ return getDistance(player.locX(), player.locZ());
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+ }
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+ public final double getDistance(double blockX, double blockZ) {
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+ int cx = MCUtil.fastFloor(blockX) >> 4;
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+ int cz = MCUtil.fastFloor(blockZ) >> 4;
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+ final double x = location.x - cx;
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+ final double z = location.z - cz;
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+ return (x * x) + (z * z);
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+ }
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+ // Paper end
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public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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}
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return null;
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}
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+ public static ChunkStatus getNextStatus(ChunkStatus status) {
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+ if (status == ChunkStatus.FULL) {
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+ return status;
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+ }
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+ return CHUNK_STATUSES.get(status.getStatusIndex() + 1);
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+ }
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// Paper end
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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return this.n;
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}
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+ private void setPriority(int i) { d(i); } // Paper - OBFHELPER
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private void d(int i) {
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this.n = i;
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}
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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Chunk fullChunk = either.left().get();
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PlayerChunk.this.isFullChunkReady = true;
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fullChunk.playerChunk = PlayerChunk.this;
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+ this.chunkMap.chunkDistanceManager.clearPriorityTickets(location);
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}
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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this.entityTickingFuture.complete(PlayerChunk.UNLOADED_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
|
|
this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
|
|
}
|
|
-
|
|
- this.w.a(this.location, this::k, this.ticketLevel, this::d);
|
|
+ // Paper start - raise IO/load priority if priority changes, use our preferred priority
|
|
+ int priority = getPreferredPriority();
|
|
+ if (getCurrentPriority() > priority) {
|
|
+ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
|
|
+ if (priority <= 10) {
|
|
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
+ } else if (priority <= 20) {
|
|
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
|
+ }
|
|
+ chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority);
|
|
+ }
|
|
+ this.w.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
|
|
+ this.neighbors.forEach((neighbor, neighborDesired) -> {
|
|
+ ChunkStatus neighborCurrent = neighbor.getChunkHolderStatus();
|
|
+ if (neighborCurrent == null || !neighborCurrent.isAtLeastStatus(neighborDesired)) {
|
|
+ if (neighbor.getCurrentPriority() > priority + 1 && neighbor.neighborPriority > priority + 1) {
|
|
+ neighbor.setNeighborPriority(this, priority + 1);
|
|
+ // Pending chunk update will run this same code here for the neighbor to update their priority
|
|
+ // And since we are in the poll loop when this method runs, it should happen immediately after this.
|
|
+ chunkMap.chunkDistanceManager.pendingChunkUpdates.add(neighbor);
|
|
+ }
|
|
+ }
|
|
+ });
|
|
+ // Paper end
|
|
this.oldTicketLevel = this.ticketLevel;
|
|
// CraftBukkit start
|
|
// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
|
|
@@ -0,0 +0,0 @@ public class PlayerChunk {
|
|
|
|
public interface c {
|
|
|
|
+ default void changePriority(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer) { a(chunkcoordintpair, intsupplier, i, intconsumer); } // Paper - OBFHELPER
|
|
void a(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer);
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
|
|
(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> newState) -> {
|
|
+ checkHighPriorityChunks(player);
|
|
if (newState.size() != 1) {
|
|
return;
|
|
}
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
}
|
|
ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(rangeX, rangeZ);
|
|
PlayerChunkMap.this.world.getChunkProvider().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update
|
|
- });
|
|
+ PlayerChunkMap.this.world.getChunkProvider().clearPriorityTickets(chunkPos);
|
|
+ }, (player, prevPos, newPos) -> checkHighPriorityChunks(player));
|
|
this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
|
|
this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
|
|
(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
});
|
|
// Paper end - no-tick view distance
|
|
}
|
|
+ // Paper start - Chunk Prioritization
|
|
+ private static final int[][] neighborMatrix = {{-1, 0}, {0, -1}, {0, 1}, {1, 0}};
|
|
+ public void checkHighPriorityChunks(EntityPlayer player) {
|
|
+ MCUtil.getSpiralOutChunks(new BlockPosition(player), Math.min(7, getLoadViewDistance())).forEach(coord -> {
|
|
+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
|
|
+ if (chunk == null || chunk.isFullChunkReady() || chunk.getTicketLevel() >= 34 ||
|
|
+ !world.getWorldBorder().isInBounds(coord)
|
|
+ ) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ double dist = chunk.getDistance(player);
|
|
+ // Prioritize immediate
|
|
+ if (dist <= 5) {
|
|
+ chunkDistanceManager.markHighPriority(coord, (int) (29 - dist));
|
|
+ return;
|
|
+ }
|
|
+ boolean hasNeighbor = false;
|
|
+ for (int[] matrix : neighborMatrix) {
|
|
+ long neighborKey = MCUtil.getCoordinateKey(coord.x + matrix[0], coord.x + matrix[1]);
|
|
+ PlayerChunk neighbor = getUpdatingChunk(neighborKey);
|
|
+ if (neighbor != null && neighbor.isFullChunkReady()) {
|
|
+ hasNeighbor = true;
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ if (!hasNeighbor) {
|
|
+ return;
|
|
+ }
|
|
+ // Prioritize Frustum near
|
|
+ double distFront1 = chunk.getDistanceFromPointInFront(player, 2);
|
|
+ if (distFront1 <= (4*4)) {
|
|
+ if (distFront1 <= (2 * 2)) {
|
|
+ chunkDistanceManager.markHighPriority(coord, 24);
|
|
+ } else {
|
|
+ chunkDistanceManager.markHighPriority(coord, 22);
|
|
+ }
|
|
+ return;
|
|
+ }
|
|
+ // Prioritize Frustum far
|
|
+ double distFront2 = chunk.getDistanceFromPointInFront(player, 4);
|
|
+ if (distFront2 <= (3*3)) {
|
|
+ if (distFront2 <= (2 * 2)) {
|
|
+ chunkDistanceManager.markHighPriority(coord, 23);
|
|
+ } else {
|
|
+ chunkDistanceManager.markHighPriority(coord, 20);
|
|
+ }
|
|
+ return;
|
|
+ }
|
|
+ // Prioritize nearby chunks
|
|
+ if (dist <= (5*5)) {
|
|
+ chunkDistanceManager.markHighPriority(coord, (int) (16 - Math.sqrt(dist*(4D/5D))));
|
|
+ }
|
|
+ });
|
|
+ }
|
|
+ // Paper end
|
|
|
|
public void updatePlayerMobTypeMap(Entity entity) {
|
|
if (!this.world.paperConfig.perPlayerMobSpawns) {
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
List<CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>>> list = Lists.newArrayList();
|
|
int j = chunkcoordintpair.x;
|
|
int k = chunkcoordintpair.z;
|
|
+ PlayerChunk requestingNeighbor = getUpdatingChunk(chunkcoordintpair.pair()); // Paper
|
|
|
|
for (int l = -i; l <= i; ++l) {
|
|
for (int i1 = -i; i1 <= i; ++i1) {
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
}
|
|
|
|
ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1);
|
|
+ if (requestingNeighbor != null && requestingNeighbor != playerchunk) requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus); // Paper
|
|
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = playerchunk.a(chunkstatus, this);
|
|
|
|
list.add(completablefuture);
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
};
|
|
|
|
CompletableFuture<NBTTagCompound> chunkSaveFuture = this.world.asyncChunkTaskManager.getChunkSaveFuture(chunkcoordintpair.x, chunkcoordintpair.z);
|
|
+ PlayerChunk playerChunk = getUpdatingChunk(chunkcoordintpair.pair());
|
|
+ int chunkPriority = playerChunk != null ? playerChunk.getCurrentPriority() : 33;
|
|
+ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
|
|
+
|
|
+ if (chunkPriority <= 10) {
|
|
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
+ } else if (chunkPriority <= 20) {
|
|
+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
|
+ }
|
|
+ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
if (chunkSaveFuture != null) {
|
|
- this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z,
|
|
- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture);
|
|
- this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY);
|
|
+ this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture);
|
|
} else {
|
|
- this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z,
|
|
- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false);
|
|
+ this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority);
|
|
}
|
|
+ this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, priority);
|
|
return ret;
|
|
// Paper end
|
|
}
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
|
|
});
|
|
}, (runnable) -> {
|
|
+ playerchunk.onNeighborsDone(); // Paper
|
|
this.mailboxWorldGen.a(ChunkTaskQueueSorter.a(playerchunk, runnable)); // CraftBukkit - decompile error
|
|
});
|
|
}
|
|
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
long i = playerchunk.i().pair();
|
|
|
|
playerchunk.getClass();
|
|
- mailbox.a(ChunkTaskQueueSorter.a(runnable, i, playerchunk::getTicketLevel)); // CraftBukkit - decompile error
|
|
+ mailbox.a(ChunkTaskQueueSorter.a(runnable, i, playerchunk::getCurrentPriority)); // CraftBukkit - decompile error // Paper - use priority not ticket level....
|
|
});
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Ticket.java b/src/main/java/net/minecraft/server/Ticket.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/Ticket.java
|
|
+++ b/src/main/java/net/minecraft/server/Ticket.java
|
|
@@ -0,0 +0,0 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
|
|
private final int b;
|
|
public final T identifier; public final T getObjectReason() { return this.identifier; } // Paper - OBFHELPER
|
|
private long d; public final long getCreationTick() { return this.d; } // Paper - OBFHELPER
|
|
+ public int priority = 0; // Paper
|
|
|
|
protected Ticket(TicketType<T> tickettype, int i, T t0) {
|
|
this.a = tickettype;
|
|
@@ -0,0 +0,0 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
|
|
return this.b;
|
|
}
|
|
|
|
+ protected final void setCurrentTick(long i) { a(i); } // Paper - OBFHELPER
|
|
protected void a(long i) {
|
|
this.d = i;
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/TicketType.java b/src/main/java/net/minecraft/server/TicketType.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/TicketType.java
|
|
+++ b/src/main/java/net/minecraft/server/TicketType.java
|
|
@@ -0,0 +0,0 @@ public class TicketType<T> {
|
|
public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = a("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
|
|
public static final TicketType<Long> FUTURE_AWAIT = a("future_await", Long::compareTo); // Paper
|
|
public static final TicketType<Long> ASYNC_LOAD = a("async_load", Long::compareTo); // Paper
|
|
+ public static final TicketType<Integer> PRIORITY = a("priority", Integer::compareTo, 300); // Paper
|
|
|
|
public static <T> TicketType<T> a(String s, Comparator<T> comparator) {
|
|
return new TicketType<>(s, comparator, 0L);
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
|
|
}
|
|
}
|
|
|
|
- return this.world.getChunkProvider().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> {
|
|
+ CompletableFuture<Chunk> future = this.world.getChunkProvider().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> {
|
|
net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) either.left().orElse(null);
|
|
return CompletableFuture.completedFuture(chunk == null ? null : chunk.getBukkitChunk());
|
|
}, MinecraftServer.getServer());
|
|
+ if (urgent) {
|
|
+ world.asyncChunkTaskManager.raisePriority(x, z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
|
|
+ }
|
|
+ return future;
|
|
+
|
|
}
|
|
// Paper end
|
|
|