PaperMC/Spigot-Server-Patches/0519-Ensure-EntityRaider-respects-game-and-entity-rules-f.patch
Aikar fc917d1687
Optimize Hoppers - Major performance improvement
Removed streams from hoppers and also fixed a mistake in the logic.
When this patch was ported to 1.14/1.15, a line of code was put in
the wrong place which disabled a significant portion of the improvement.

Replaced usages of streams in isEmpty and itemstack checks
Replaced usage of streams in pulling loop
Replaced usage of streams in Lootable Inventory isEmpty() check
Only check for refilling Lootable Inventory when accessing first slot, not all

All of these in general were pretty significant hits, so this single commit
is going to cause tacos to magically appear in front of you every day.

🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮🌮

Nom Nom Nom
If you hate taco's, you're not allowed to use this improvement.

Also ignore the renames, pulled a lot of PR's.
2020-05-11 03:42:32 -04:00

29 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Sat, 9 May 2020 02:01:48 -0400
Subject: [PATCH] Ensure EntityRaider respects game and entity rules for
picking up items
diff --git a/src/main/java/net/minecraft/server/EntityRaider.java b/src/main/java/net/minecraft/server/EntityRaider.java
index c0b7b5f072b0b3777b2042b0b80f3bb22e617b11..ee1fcb11afbc3efa42ce0170b72da3fd4460b95b 100644
--- a/src/main/java/net/minecraft/server/EntityRaider.java
+++ b/src/main/java/net/minecraft/server/EntityRaider.java
@@ -486,7 +486,7 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
public class b<T extends EntityRaider> extends PathfinderGoal {
- private final T b;
+ private final T b; private T getRaider() { return b; } // Paper - obfhelper
public b(T entityraider) { // CraftBukkit - decompile error
this.b = entityraider;
@@ -495,6 +495,8 @@ public abstract class EntityRaider extends EntityMonsterPatrolling {
@Override
public boolean a() {
+ if (!getRaider().world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) || !getRaider().canPickupLoot()) return false; // Paper - respect game and entity rules for picking up items
+
Raid raid = this.b.eE();
if (this.b.eF() && !this.b.eE().a() && this.b.es() && !ItemStack.matches(this.b.getEquipment(EnumItemSlot.HEAD), Raid.s())) {