mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 01:12:47 +01:00
ba71c5d6e7
Fixes GH-2943
32 lines
1.4 KiB
Diff
32 lines
1.4 KiB
Diff
From 8c46eba042db53113e73979dabd61b85c76a751d Mon Sep 17 00:00:00 2001
|
|
From: AJMFactsheets <AJMFactsheets@gmail.com>
|
|
Date: Fri, 17 Jan 2020 17:17:54 -0600
|
|
Subject: [PATCH] Fix items not falling correctly
|
|
|
|
Since 1.14, Mojang has added an optimization which skips checking if
|
|
an item should fall every fourth tick.
|
|
|
|
However, Spigot's entity activation range class also has an
|
|
optimization which skips ticking active entities every fourth tick.
|
|
This can result in a state where an item will never properly fall
|
|
due to its move method never being called.
|
|
|
|
This patch resolves the conflict by offsetting checking an item's
|
|
move method from Spigot's entity activation range check.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
|
|
index 507627a29..2926fbb95 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityItem.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityItem.java
|
|
@@ -86,7 +86,7 @@ public class EntityItem extends Entity {
|
|
}
|
|
}
|
|
|
|
- if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
|
|
+ if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 3) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
|
|
this.move(EnumMoveType.SELF, this.getMot());
|
|
float f = 0.98F;
|
|
|
|
--
|
|
2.25.0
|
|
|