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b8edb0e130
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b34da8f SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender CraftBukkit Changes: db4ba2897 SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender 4f7ff4dec PR-1246: Add missing AbstractTestingBase to tests which need them f70a7b68d SPIGOT-7465, MC-264979: Fresh installations print NoSuchFileException for server.properties 8ef7afef6 PR-1240: Call BlockGrowEvent for vines that are growing on additional sides of an existing vine block Spigot Changes: d2eba2c8 Rebuild patches
30 lines
1.5 KiB
Diff
30 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 18 Sep 2022 13:10:18 -0400
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Subject: [PATCH] Add PrePlayerAttackEntityEvent
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index b69e0cd17467752707a33540cd6113dc21554ca1..53487f0a4fe672298c3b83d24a2a603641afcde8 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1239,8 +1239,17 @@ public abstract class Player extends LivingEntity {
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}
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public void attack(Entity target) {
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- if (target.isAttackable()) {
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- if (!target.skipAttackInteraction(this)) {
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+ // Paper start - PlayerAttackEntityEvent
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+ boolean willAttack = target.isAttackable() && !target.skipAttackInteraction(this); // Vanilla logic
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+ io.papermc.paper.event.player.PrePlayerAttackEntityEvent playerAttackEntityEvent = new io.papermc.paper.event.player.PrePlayerAttackEntityEvent(
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+ (org.bukkit.entity.Player) this.getBukkitEntity(),
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+ target.getBukkitEntity(),
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+ willAttack
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+ );
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+
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+ if (playerAttackEntityEvent.callEvent() && willAttack) { // Logic moved to willAttack local variable.
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+ {
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+ // Paper end
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float f = (float) this.getAttributeValue(Attributes.ATTACK_DAMAGE);
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float f1;
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