PaperMC/patches/server/1023-Optimize-nearest-structure-border-iteration.patch
Noah van der Aa b8edb0e130
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9648)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6b34da8f SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender

CraftBukkit Changes:
db4ba2897 SPIGOT-7467: Add getAddress to RemoteConsoleCommandSender
4f7ff4dec PR-1246: Add missing AbstractTestingBase to tests which need them
f70a7b68d SPIGOT-7465, MC-264979: Fresh installations print NoSuchFileException for server.properties
8ef7afef6 PR-1240: Call BlockGrowEvent for vines that are growing on additional sides of an existing vine block

Spigot Changes:
d2eba2c8 Rebuild patches
2023-08-28 13:05:48 +02:00

39 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Mon, 21 Aug 2023 21:05:09 +0200
Subject: [PATCH] Optimize nearest structure border iteration
Getting the nearest generated structure contains a nested set of loops that
iterates over all chunks at a specific chessboard distance. It does this by
iterating over the entire square of chunks within that distance, and checking
if the coordinates are at exactly the right distance to be on the border.
This patch optimizes the iteration by only iterating over the border chunks.
This evaluated chunks are the same, and in the same order, as before, to
ensure that the returned found structure (which may for example be a buried
treasure that will be marked on a treasure map) is the same as in vanilla.
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
index 8bab3fcfc6aa6c0b37621474a69f15e94bda2113..d5c2a608e1b4c8099c96b33d9d758e968350a46d 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
@@ -260,12 +260,15 @@ public abstract class ChunkGenerator {
int i1 = placement.spacing();
for (int j1 = -radius; j1 <= radius; ++j1) {
- boolean flag1 = j1 == -radius || j1 == radius;
+ // Paper start - iterate over border chunks instead of entire square chunk area
+ boolean flag1 = j1 == -radius || j1 == radius; final boolean onBorderAlongZAxis = flag1; // Paper - OBFHELPER
- for (int k1 = -radius; k1 <= radius; ++k1) {
- boolean flag2 = k1 == -radius || k1 == radius;
+ for (int k1 = -radius; k1 <= radius; k1 += onBorderAlongZAxis ? 1 : radius * 2) {
+ // boolean flag2 = k1 == -radius || k1 == radius;
- if (flag1 || flag2) {
+ // if (flag1 || flag2) {
+ if (true) {
+ // Paper end
int l1 = centerChunkX + i1 * j1;
int i2 = centerChunkZ + i1 * k1;
ChunkPos chunkcoordintpair = placement.getPotentialStructureChunk(seed, l1, i2);