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34e0091024
Take same approach we did for chunks, and only save player if its been X time since last save, instead of doing it all in 1 tick. This is even more helpful considering Player Saving is done sync for File IO.
63 lines
No EOL
2.6 KiB
Diff
63 lines
No EOL
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Fri, 25 Nov 2016 13:22:40 +0000
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Subject: [PATCH] Optimise removeQueue
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index ab2b4c404..fa09ef111 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import com.mojang.authlib.GameProfile;
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import io.netty.buffer.Unpooled;
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+import java.util.ArrayDeque; // Paper
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final PlayerInteractManager playerInteractManager;
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public double d;
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public double e;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final ServerStatisticManager bU;
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private float bV = Float.MIN_VALUE;
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private int bW = Integer.MIN_VALUE;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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Iterator iterator = this.removeQueue.iterator();
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = ((Integer) iterator.next()).intValue();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastSentExp = -1;
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this.lastHealthSent = -1.0F;
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this.cc = -1;
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- this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue);
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+ // this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue); // Paper
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+ // Paper start
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+ if (this.removeQueue != ((EntityPlayer) entityhuman).removeQueue) {
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+ this.removeQueue.addAll(((EntityPlayer) entityhuman).removeQueue);
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+ }
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+ // Paper end
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}
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protected void a(MobEffect mobeffect) {
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--
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